Atlassino Academy · First visit · Lesson 8 of 8
Ending the night on your terms
The last hour of an evening: stopping on the plan rather than on a feeling, turning what is in your hands back into money, and knowing who answers at one in the morning.
You have a plan, you are in the casino, and what is left of the night is its last hour. Two things are already behind you. You decided how much money the evening gets and how long it runs while you were still at home, which is the lesson on deciding the money; and you can already tell a value chip from a machine’s printed ticket, which is the lesson on chips and cash.
Before we start: it is 22:30, the plan ends at 23:00, and $30 of your $120 is left. Play the last half hour, stop now, or raise the bet to get back some of what the evening has taken? Nothing here is scored — the answer comes at the end.
Tonight’s plan
The question above, drawn. The bar named Time used is the part of the 3 hours that has gone, and the bar named Money spent is the part of the money the evening was given that has gone. Neither bar is full yet, and neither bar is a target to fill.
The short answer
The evening ends at the first of your two limits to run out: the money you brought, or the time you gave it. After that there are four steps to the door, and the order of the four matters: finish the round you are in, change roulette colour chips at the wheel they came from, take value chips to the cashier and a machine’s printed ticket to a kiosk or the cashier, and then go home the way you decided before you came in.
- Finish the round you are inNothing moves while the ball is rolling or the cards are still out.
- Roulette colour chips, at the wheel they came fromThe dealer changes roulette colour chips into value chips, at that table.
- Value chips at the cashierA machine’s printed ticket goes to a kiosk or the cashier instead of to a table.
- Your coat, then the way home you decided onThe way home was settled at the kitchen table, along with the money and the time.
The four steps, in the order they have to happen. Take the wrong thing to the wrong window and the route sends you back onto the floor, which is the one place the evening was supposed to stop.


Mayaformer floor supervisor · manners, money and breaks
The hard part of a first visit is not the start. It is the twenty minutes when the plan says one thing and the evening says another — and it is the five minutes after those twenty, when you are standing up with chips in your hand and no idea which window takes them.
Maya works the last hour out
Tonight’s plan, as it was written down at home
An example plan.
The plan from the lesson on deciding the money: $120 and $10 a spin on red or black at a double-zero wheel are an example, not an amount we suggest.

Mayaformer floor supervisor · manners, money and breaks
Three hours of red or black at this wheel cost about $60 on average, and $120 lasts all 3 hours in 6 of 10 evenings. In the other evenings the money runs out before the alarm does, and the evening ends earlier than the card said it could.
One · Maya does it all
Maya: “22:30. Half an hour left on the clock and $30 left in my pocket. I leave the bet where the card put it, because the size of the bet is the only part of the price of an hour I am holding — and raising the bet would not shorten the odds on red, it would only shorten the evening. If the $30 runs out before 23:00, the evening ends early, and ending early is inside the plan too.”
| The bet on red or black | What the last half hour costs on average | How often the $30 covers the whole half hour |
|---|---|---|
| $10 a spin, the bet on the card | $10 | 4 of 10 evenings |
| $30 a spin — the whole of what is left, on one spin | $30 | 1 of every 7 evenings |
Two · Maya does all but the last step
Maya: “23:00, the alarm I set at home goes off, and I am $90 down. In 4 of 10 evenings like this, the whole $120 is gone before the alarm, so this evening was an ordinary one rather than an unlucky one, and the hour after the alarm would cost the same $20 on average as each of the three before it. So what happens to the money the evening has taken?”
Check yourself
Nothing happens to the money the evening has taken. What the evening took is what the evening cost, and nothing in the building hands it back: the next spin takes the same 5.26% of whatever you put on the cloth as the last spin did. “Stay until I am even” is a rule with no ending you can count on — the rule cannot stop while the evening is behind, and the one moment it does name, the moment the evening comes level, may never arrive at all.
Three · your turn
Same evening, one change: at 22:30 you are $150 ahead, and a voice in your head says go up to $25 a spin because this is the casino’s money now. What is wrong with calling the money you are ahead the casino’s money, and what does raising the bet to $25 a spin cost?
Tonight’s plan
The limit is a ceiling, not a target.
The same clock, a different card: the money you are ahead is written on a line of its own, above the money the evening was given. There is no money bar on this card, because being ahead says nothing about how much of the $120 is left.
Maya’s answer
The money you are ahead is yours from the moment the dealer pays it, and it buys exactly the same odds on red as the money you walked in with. What raising the bet changes is the price of an hour, and the bet is the one number in that price you set yourself: $25 a spin makes an hour cost about $50 on average instead of $20. The simplest fix needs no willpower at all — put the money you are ahead in a different pocket from the money the evening was given, and count only the evening’s money against the limit.
Whichever limit comes first
A plan has two numbers written on it, the money and the time, and the two of them do not run out together. Which one runs out first is not something you get to choose: which one it is depends on how the spins fall, and you find that out only once the evening is over.
| The limit | What it is on this card | What tells you it has been reached | How often it is the limit that ends the evening |
|---|---|---|---|
| The money limit | $120, the money the evening gets | The money you brought is gone | In 4 of 10 evenings, at $10 a spin |
| The time limit | 3 hours, ending at 23:00 | The alarm you set at home goes off | In the evenings where the money is still in your pocket at that hour |
Walking out at 23:00 with money still in your pocket is the plan working, not an evening left half finished. The money and the time together are your limit (the money and the time you decide on before you go: a ceiling, not a target). There is also a shorter rule that covers the money and the time at once and needs no arithmetic at all: if you are no longer having fun, stop playing.
| What a long run of evenings like this does | The figure |
|---|---|
| Spins the evening actually gets through, out of the three hours’ worth | 91 of 114 |
| If the play simply carried on, half of the evenings would be out of money | after about 3 h 25 min |
| Where eight evenings in ten end, counted against the money you brought | between −$120 and +$80 |
Every row is the same evening: the same money, the same three hours, the same bet on red or black at a double-zero wheel. The first row falls short of the full three hours’ worth of spins because in some of those evenings the money runs out before the alarm does. And not one of the three rows is a forecast of a single evening — each one says how a long run of evenings like this comes out, and the spread in the last row is the reason nobody can tell you in advance which of your two limits will end yours.
Two habits make the time limit hold, and both of them are set before you leave home rather than at the table.
- Set an alarm on your phone for the hour on the card. A casino in Ontario has to give players a way to track the passage of time, but an alarm in your own pocket goes off whether you are looking for a clock or not, and it goes off at the hour you chose rather than at some hour the building chose.
- Arrange something for after the casino, with another person in it. Coffee with a friend, a lift from someone, dinner at home — anything that has somebody else waiting. The evening then ends against a person who is expecting you, which holds when your own willpower is tired and has stopped holding anything.
What is in your hands, and where it becomes money
When the plan ends you are not holding money yet. You are holding things that turn into money, and this evening there are four of them: roulette colour chips, value chips, a machine’s printed ticket, and credits still sitting on a machine’s screen. Each of the four has a window of its own. Take the wrong thing to the wrong window and you walk back onto the floor to fix it, and the floor is where the evening was supposed to stop.
| In your hands | Where it becomes money | When | Source |
|---|---|---|---|
| Roulette colour chips | At the wheel they came from. The dealer changes roulette colour chips into value chips | Between spins, before you stand up | |
| Value chips | At the cashier | On the way out | |
| A machine’s printed ticket | At a kiosk or at the cashier. A ticket also goes straight into the next machine, which turns it back into credits rather than into money | On the way out | |
| Credits still on a machine’s screen | Nowhere yet. Press Cash Out and the credits become a printed ticket | Before you leave the seat |
Four things, four answers — and the column that costs the most to get wrong is the one headed When. Roulette colour chips and credits on a screen have a moment attached to them as well as a place: walk away from the table or out of the seat without dealing with them, and the place that would have turned them into money is behind you.
Roulette colour chips are the one thing in your hands that the cashier will not take at all. No amount is printed on a roulette colour chip: what one is worth is what you agreed with the dealer at that table, and it is worth that at that table and nowhere else in the building. So you tell the dealer you are done at the end of a round, and the dealer changes your roulette colour chips into value chips right there. Stand up with roulette colour chips still in your pocket and the value you agreed can go with the table: later the croupier may not be able to recall what you set your chips at.
Worth $28 — at that wheel.
What a roulette colour chip is worth is an agreement with one table, not a number printed on the chip. The $28 under the picture is what 14 chips come to at the value this player set — at that wheel, and at no other.
The moment for changing roulette colour chips is the gap between one spin and the next. The ball drops, the losing chips are swept off the cloth, the winners are paid — and in that pause the dealer settles with the players who are leaving. In B.C. all four conditions the rules set for a cash out fall inside that same pause. The pause is short, but it comes round again on every spin, so there is no hurry and no reason to reach across a layout that is still live.
Everything else in your chip rack is value chips (ordinary chips with an amount printed on them, good anywhere in the casino). The window for value chips is the cashier (the cage) (the window where chips and slot tickets become money). That window both sells value chips and buys them back, which is why value chips need no stop at a table on the way out: the amount is printed on the chip, so the person at the window can read it without asking you or the dealer. Counting the stack before you join the queue belongs to the lesson on chips and cash rather than to this one.
$110 in all.
The same player’s other pocket, worth $110: every value chip carries its amount on its face.
A machine’s printed ticket has windows of its own. Press Cash Out and the machine prints a slot ticket (the printed slip a machine gives you instead of coins, cashed at the cage or a kiosk). A printed ticket has one more option than a value chip does: it can go straight into the next machine you sit at, as well as to the cashier or to a kiosk (a machine on the casino floor that turns a slot ticket into cash). What a table will not take is a machine’s printed ticket, and what a machine will not take is a value chip — that single pairing is most of what there is to remember here.
Never walk away from a machine whose screen still shows credits (what a machine counts your money in on screen, which is not the same as dollars until you cash out). Credits left on a screen do not follow you to the door: one casino writes that credits left at a machine nobody is sitting at are cashed out by floor staff, and that is a machine being tidied rather than your money reaching you. That same casino will hold a seat for ten minutes with a reserved sign, and it asks you to cash the credits out before you use the sign at all. Pressing Cash Out takes about four seconds, and pressing it removes the whole question.
The way home is part of the plan
The way home is the only line of the plan you use when you are tired, and tired is the state in which nobody works anything out. So it gets settled at the kitchen table along with the money and the time: how you are getting back, and, if that is a bus or a train, what time the last one leaves.
Settled before you leave home
Two lines out of three.
The money and the leaving time on this card are the lesson on deciding the money. The third line, the way home, is blank here because it is the line this lesson adds to those two — and it is the only line of the three you ever have to read at one in the morning.
The route home and the hour the last bus or train leaves are two separate answers, and they are not always written down in the same place. Both of them belong on the card before the evening starts, because an hour looked up on the night is an hour looked up while tired.
| The way home | Where the answer is |
|---|---|
| The route | On the casino’s own page: Loto-Québec names the 777 bus, eastbound, back to the Jean-Drapeau metro station. |
| The hour the last one leaves | Not on that page. The hour sits in the timetable of whoever runs the bus or the train, and you read the timetable at the kitchen table, where a wrong answer costs nothing. |
And if there is a drink in the evening, settle the way home before the first drink rather than after it. Nobody should be working out a route at the moment they have to walk it, and nobody should be driving.
If the night went further than planned
It happens. An evening that ran past both of its numbers is not a character failure and it is not rare. What matters is the next hour, and three things are worth knowing by name before you ever need them.
The two rows about hours count published sentences rather than open doors. A helpline with no hours in this table is one whose hours you do not know before you dial: it may answer at one in the morning and it may not. The helplines in the row above it are the ones with a published sentence that says they answer at any hour.
- The gambling helpline for your province. The helpline belongs to the province and not to the casino, so the casino does not have to be open, or told, or involved in any way. Nothing has to be explained before you call and nothing has to be decided on the call; Helplines by province lists who answers where, and in what language.
- The desk inside the casino, in the provinces that have one. That desk has a name of its own: a help centre (the desk inside the casino where trained staff answer questions about gambling and about stopping). Talking to a person face to face is worth a great deal, and a desk on the floor is the place to do it in daylight. Whether the desk nearest you is open at one in the morning is a real question, and the helpline for your province is the number to try at that hour instead.
- The one door you can close yourself, which is self-exclusion (a provincial programme you sign yourself into, which closes the casino door to you for the term you choose). Signing is a decision for a calm morning rather than for one in the morning, and the self-exclusion guide sets out what a term covers and how enrolment works, so that the reading is done before the night that would need it.
The one thing in that hour that does not help is going back later today to get the money back. Going back to get a loss back is itself a warning sign, and it is the sign that looks most like an ordinary plan, which is why it is the one worth knowing by name. Gambling becomes a problem when you have trouble stopping. One sign on its own is not a diagnosis, and lesson 10.3 is the lesson that takes getting a loss back apart properly.
Practice: the last hour
Three levels, and only level 2 is scored. Level 1 is five decisions of the last hour, with the figure behind each decision; level 1 is not graded, because a decision about your own money has no right answer the way a rule of the floor does — it has only agreement or disagreement with the plan you made. Level 2 is the way out: what is in your hands, and where each thing becomes money. Level 3 is the card for one in the morning in your own province, and level 3 is not scored either.
The lesson is one run: every square on the strip below is one of its moments. They are all there from the start, and when a level’s squares are full the next one begins by itself.
Level 3 shows the line, the help inside the casino and the programme for this province.
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Level 1 · Inside the plan
Tonight’s plan
It is 22:30. The plan ends at 23:00 and $30 of the $120 is left. What now?
- Keep $10 spins until 23:00, or stop now Playing the half hour and stopping now are both inside the plan, because the plan set a ceiling and a leaving time and neither of the two has moved. The last half hour at $10 a spin costs about $10 on average, and $30 lasts the whole half hour in 4 of 10 evenings.
- Raise to $30 a spin to get it back The same half hour then costs about $30 on average, and the $30 lasts the whole half hour in 1 of every 7 evenings. Nothing about the wheel changed with the bet; the only thing that changed is how fast the money leaves your pocket.
- Change another $120 at the cashier That is a second limit, and it is being decided at a window at 22:30 rather than at a kitchen table. The Responsible Gambling Council puts the answer earlier than the window: leave the credit and debit cards at home in the first place.
The plan had two numbers and both still hold. Playing the half hour and stopping now are the same decision from the plan’s point of view; raising the bet is a third number nobody decided.
Don’t try to win back what you’ve lostResponsible Gambling Council · Safer gambling tips · read
Stick to your budget by leaving your credit and debit cards at homeResponsible Gambling Council · Safer gambling tips · read
Level 2 · The way out
Where this rule comes from. A rule OLG PlaySmart publishes for Ontario. A rule Fallsview Casino Resort publishes for its own floor. A rule Casino Regina publishes for its own tables.
Worth $28 — at that wheel.
You are done at the roulette table with 14 colour chips you set at $2 each. Where do they become money?
- At the same table: the dealer changes them into regular chips PlaySmart says it plainly, and two casinos say the same thing about their own tables: the exchange happens at the wheel the chips came from.
- At the cashier, like any other chip PlaySmart says outright that you cannot cash roulette chips at the cage. They are the one kind of chip the cashier does not take.
- Keep them for the next visit They have a value only at that table, and the value was one you set yourself — and later the croupier may not be able to recall that value.
Colour chips have no amount printed on them, so they mean something only where the value was agreed. That place is the table, and the moment is before you walk away from it.
At the end of the round, let the croupier know you’re done and they’ll exchange your roulette chips for regular casino chips.
And remember that you can only cash out roulette chips at the table where they are from; you can’t cash out roulette chips at the cage.OLG PlaySmart · Roulette — how to play · read
Coloured Roulette chips must be redeemed at the Roulette table before you leave.Fallsview Casino Resort · Roulette · read
Colour chips are restricted to the table where purchased and must be exchanged for value chips before leaving the table.Casino Regina · Casino etiquette · read
Level 3 · If it went further (Ontario)
Ontario. The line, the help inside the casino and the programme come from our country pack, and each of them is printed only where a quoted sentence backs it.
Help in Ontario
Nothing here is scored. It is the card for the hour when the card is needed.
It is 1:30 on a Saturday morning in Ontario. You planned to spend $120 and you have spent $180. What now?
- Call ConnexOntario now It is the line for Ontario, and the sentence we hold about its hours says 24 hours. Nothing has to be explained first, and nothing has to be decided on the call.
- Ask for the help desk inside the casino In Ontario there is one: Staffed by the Responsible Gambling Council inside Ontario casinos. Whether it is open at this hour is the question, and the line above is not.
- Come back later today and get it back Coming back another day to get even is on the Responsible Gambling Council’s list of warning signs, and it is the sign this lesson is built around.
- Borrow against the rent and get even The Council names borrowing and money meant for rent or food in one line, and names borrowing to gamble among the warning signs in another.
- Read about My PlayBreak — and decide it on a calm day Ontario runs it, and it closes the door for a term you choose. It is a decision for a morning, not for 1:30 at night.
Tonight the useful thing is a voice: ConnexOntario, 1-866-531-2600 · 24 hours. The programme is a decision for a calm day, and getting it back tonight is the one option on this card that is not a way out.
Gambling becomes a problem when you have trouble stopping.Responsible Gambling Council · When is gambling a problem · read
Only gamble with money you have – never borrow money or use money intended for necessities, like rent or foodResponsible Gambling Council · Safer gambling tips · read
Every moment of level 2 is answered the same way: by a sentence a casino, a province or a regulator published about that step. Level 1 and level 3 are not scored at all — a decision about your own money has no correct answer in the sense a rule does, only agreement with the plan you made.
How the practice table works
Where the answers come from. Nothing on level 2 is our opinion. Each moment is answered by a rule published by a casino, an operator, a province or a regulator, and the sentence is under the moment with the page it came from and the day we read it. Where a rule belongs to one casino, the moment says whose it is.
Level 1 and level 3 are not graded. Level 1 marks an answer inside the plan or outside the plan rather than right or wrong. Level 3 is a reference in the shape of a moment: the helpline for the province you pick, the help desk inside that province’s casinos where our records hold one, and the self-exclusion programme where that province runs one. Nothing on level 3 is scored, and nothing on level 3 has to be answered before the rest of the strip will move.
One strip, no rounds. Every square on the strip is one moment of this lesson, and they are all there from the start. Your first answer fills the square; when a level’s squares are full the next level begins by itself, with no button in between. Practising a mistake turns a cross into “fixed in practice” and does not change the count: only first answers do. Progress stays in this browser; nothing is sent anywhere.
No money on this table. There is no balance, and nothing adds up from one moment to the next. Every amount in the moments is an average for the same example plan, and the only thing the strip counts is your decisions.
Check yourself

Mayaformer floor supervisor · manners, money and breaks
Five quick ones. Pick an answer, then check it. No timer, no points: just whether it stuck.
And the question this lesson opened with: playing the last half hour and stopping now are the same answer, because both of them are inside the plan — the plan set a ceiling and a leaving time, and neither of the two has moved. Raising the bet is the third answer, and it is the only answer of the three that changes a number nobody decided at the kitchen table: the size of the bet. At $30 a spin that same half hour costs about $30 on average instead of about $10, and the odds on red are the odds on red either way.
Where this leads
And where the course goes next. That is the whole of a first visit, door to door, and nothing in it was about how a game is played. The tracks after this one take the games themselves, one at a time, and one of those lessons is open already: when to hit or stand on a hard total. The academy page lists every track and shows which of its lessons are written.
Further reading
- Safer gambling tips · Responsible Gambling CouncilThe short list this lesson leans on: breaks, borrowed money, and not trying to get a loss back.
- When is gambling a problem · Responsible Gambling CouncilThe warning signs, in the Council’s own words, including the one this lesson is built around.
- Roulette — how to play · OLG PlaySmart (Ontario)Where the rule about colour chips at the wheel comes from, and why it has to happen before you walk away.
- Casino Regulations (Gaming Control Act) · Province of Nova ScotiaA province writing down, in law, what a chip is and what the machine on the floor that takes tickets does.
Money and time on a first visit
This is the end of the first-visit track, so here is the whole of it in one list — the part that is about money and time rather than about games.
- Before you leave home. Two numbers and a way back: how much, how long, and how you get home. Game plan writes them down and works out the leaving time and the halfway mark; the lesson on deciding the money is where the arithmetic behind them is.
- Cash for the limit, and the cards stay at home. Leaving your credit and debit cards at home is a line of advice on its own, and it is the step that still holds when the other steps slip, because a pocket with nothing in it cannot be talked round at the cashier.
- A break at the halfway mark. Away from the table rather than standing beside the table — and worth taking whether the evening is up or down.
- Only money you have. Never borrowed money, and never money that rent or food is waiting on.
Three signs worth knowing by name. The Responsible Gambling Council publishes a list of warning signs; these three are the ones that live closest to an ordinary evening. None of them is a diagnosis, and this page does not hand out any.
- Going back to get a loss back.
- Finding it hard to stop, or feeling irritable when you try.
- Borrowing money to gamble with.

Mayaformer floor supervisor · manners, money and breaks
Decide all three of them before you sit down: how long, how much, and how you get home. When either the money or the time runs out the evening is over — and what the evening cost is the price of the evening, not a debt the evening owes you. Game plan writes all three down in a couple of minutes.
And if a night has already gone further than the plan did, a gambling helpline is for exactly that night. The lines answer at one in the morning, they cost nothing, and you do not have to have decided anything before you call one.
If gambling has turned into debt. Credit Canada: 1-800-267-2272 — credit counselling at no charge, and in confidence.
If it stops being fun
If gambling stops being entertainment, help is available. 19+ in most of Canada; 18+ in Alberta, Manitoba and Quebec. More on responsible gaming.
How it’s worked out
Numbers, sources and hosts
Numbers. Every figure on this page is worked out when the page is built, by the same code as our Price of an hour and How long will it last? tools. The price of an hour is the bet times the rounds an hour times the house edge; “how often it lasts” and “how often an evening loses that much” come from the outcomes of the bet itself, run out over the whole evening, and not from a simulation of a few thousand evenings. The rounds an hour come from the Las Vegas Strip rating table: it is an estimate casinos there use to rate players, not a measurement of any Canadian table.
The example plan. $120, 3 hours and $10 are the worked example of the lesson on deciding the money, and this page uses the same one on purpose: it is the same evening, three hours later. It is an example and nothing more — we do not suggest an amount, and neither does Game plan.
Sources. 12 documents and pages, 38 sentences between them, each quoted exactly as its publisher wrote it, with the page and the day we read it; the buttons in the text open them. Rules of play published by BCLC come from the document we keep on file with its section. Rules a single casino publishes are quoted from that casino’s own page and named as that casino’s. The practice table restates the same sentences under its moments.
Help, line by line. The helplines, the help inside casinos and the self-exclusion programmes come from our country pack, and each field is printed only where a quoted sentence backs it — which is why 2 of the lines below carry no hours at all. The counts on this page are over the 10 provinces and territories where we list casinos, and the 103 casinos in them.
What is deliberately missing. The page says nothing about where more money can be got hold of on the floor, nothing about changing money there, and nothing about the amount at which a large payout is reported. This lesson is about an evening ending; pointing at the places that would extend it works against the only thing it teaches. There is no link from this page to a casino either.
Hosts. Maya is an illustrated character. Her backstory, a former floor supervisor, is written for the course: she is not a real person and does not speak for any casino. The rules and numbers on this page come from the sources it cites, not from her experience.
No promise. Leaving on a plan does not make an evening cheaper — the price of an hour is the same whatever time you walk out. What it changes is how many hours there were, and how much of your money was in the room for them.
Colour chips go back at the wheel
At the end of the round, let the croupier know you’re done and they’ll exchange your roulette chips for regular casino chips.
And remember that you can only cash out roulette chips at the table where they are from; you can’t cash out roulette chips at the cage.
Cash outs shall only be permitted:
Before the next spin.
Section 1.0 Roulette — Double Zero, 11.1
Coloured Roulette chips must be redeemed at the Roulette table before you leave.
Colour chips are restricted to the table where purchased and must be exchanged for value chips before leaving the table.
Chips are redeemed at the cashier
Chips may be purchased at the tables and at the cashier.
They must be redeemed at the cashier and are only used for the table games.
“chip” means a non-metal or partly metal representative of value, redeemable for cash that is issued and sold by a casino operator for use in gaming, other than for use in slot machines;
Province of Nova Scotia · Casino Regulations (Gaming Control Act) · read
A ticket goes to a kiosk or the cashier
Fallsview's slot machines operate on a Ticket In / Ticket Out (TITO) system, insert bills or tickets via the Bill Validator, and cash out any credits using the Cash/Credit button, which issues a printed ticket redeemable at any kiosk or usable in another machine.
Terminals are also available for the following transactions:
Redeeming cashout slips issued by slot machines
“redemption unit” is a device on a casino floor that permits a person to redeem tickets or other money equivalents for currency;
Province of Nova Scotia · Casino Regulations (Gaming Control Act) · read
Credits left on a machine
Any credits left at an unoccupied machine will be cashed out by floor staff and Encore Reward cards left will be taken to Guest Services.
All credits must be cashed out prior to using the reserved sign.
A named route home
To return to the Jean-Drapeau metro station from the casino, take the 777 eastbound bus.
Cash out, and where the ticket goes
Fallsview's slot machines operate on a Ticket In / Ticket Out (TITO) system, insert bills or tickets via the Bill Validator, and cash out any credits using the Cash/Credit button, which issues a printed ticket redeemable at any kiosk or usable in another machine.
Any credits left at an unoccupied machine will be cashed out by floor staff and Encore Reward cards left will be taken to Guest Services.
Getting a loss back
Don’t try to win back what you’ve lost
Two pockets
To stick to your play budget and win limits, keep your budget and winnings separate, like in two different pockets, or sections in your wallet.
The warning signs
Gambling becomes a problem when you have trouble stopping.
Responsible Gambling Council · When is gambling a problem · read
Know the warning signs of a gambling problem
Responsible Gambling Council · When is gambling a problem · read
Gambling to win back money you’ve lost or thinking that a “big win” is right around the corner
Responsible Gambling Council · When is gambling a problem · read
Ontario: a way to track the time
Players shall have the means to track the passage of time.
Section 2.12
AGCO · Registrar’s Standards for Gaming — 2. Responsible Gaming · read
One casino printing its province’s line, in its own words
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Getting a loss back
Don’t try to win back what you’ve lost
Two pockets
To stick to your play budget and win limits, keep your budget and winnings separate, like in two different pockets, or sections in your wallet.
If you are no longer having fun
If you’re no longer having fun, stop playing
Ontario: a way to track the time
Players shall have the means to track the passage of time.
Section 2.12
AGCO · Registrar’s Standards for Gaming — 2. Responsible Gaming · read
Something after the casino
Some players plan a get together with friends or family for after the casino, to remind them it’s time to go!
Colour chips at the wheel, not at the cage
At the end of the round, let the croupier know you’re done and they’ll exchange your roulette chips for regular casino chips.
And remember that you can only cash out roulette chips at the table where they are from; you can’t cash out roulette chips at the cage.
Two casinos on their own tables
Coloured Roulette chips must be redeemed at the Roulette table before you leave.
Colour chips are restricted to the table where purchased and must be exchanged for value chips before leaving the table.
Why it happens at the table
Don’t forget to cash out at your table before you walk away!
Later on, the croupier may not be able to recall the value you set your chips at.
The four conditions
Cash outs shall only be permitted:
After the layout has been cleared;
After all bets have been paid;
After all cash and colour changes have been completed;
Before the next spin.
Section 1.0 Roulette — Double Zero, 11.1
Bought at the tables, redeemed at the cashier
Chips may be purchased at the tables and at the cashier.
They must be redeemed at the cashier and are only used for the table games.
A ticket and a kiosk
Fallsview's slot machines operate on a Ticket In / Ticket Out (TITO) system, insert bills or tickets via the Bill Validator, and cash out any credits using the Cash/Credit button, which issues a printed ticket redeemable at any kiosk or usable in another machine.
Credits left on a machine
Any credits left at an unoccupied machine will be cashed out by floor staff and Encore Reward cards left will be taken to Guest Services.
All credits must be cashed out prior to using the reserved sign.
Slot machines may only be reserved for up to 10 minutes.
Alcohol and cannabis
Limit your alcohol and/or cannabis intake while gambling
The warning signs
Gambling becomes a problem when you have trouble stopping.
Responsible Gambling Council · When is gambling a problem · read
Know the warning signs of a gambling problem
Responsible Gambling Council · When is gambling a problem · read
Gambling to win back money you’ve lost or thinking that a “big win” is right around the corner
Responsible Gambling Council · When is gambling a problem · read
Leaving the cards at home
Stick to your budget by leaving your credit and debit cards at home
Breaks, up or down
Whether you’re up or down, taking occasional breaks is a smart play.
Take frequent breaks – move around, get some fresh air, have something to eat or a coffee
Whose money
Only gamble with money you have – never borrow money or use money intended for necessities, like rent or food
Sign one
Gambling to win back money you’ve lost or thinking that a “big win” is right around the corner
Responsible Gambling Council · When is gambling a problem · read
Sign two
Finding it difficult to control or stop gambling, or feeling irritable when you try to stop
Responsible Gambling Council · When is gambling a problem · read
Sign three
Borrowing money, selling things, committing (or considering committing) criminal acts to obtain money for gambling
Responsible Gambling Council · When is gambling a problem · read
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