Atlassino Academy

A course for adults who are going to a land-based casino in Canada, or already go and want to understand what is happening at the table. It teaches you to play without mistakes, to know what an hour costs, and to spot the stories people tell about luck.

Two illustrated hosts, Leo and Maya, take one moment of a game apart at a time. A lesson runs about 14–32 minutes, and you can stop after any one of them.

  • 11 tracks · 106 lessons planned
  • 106 lessons open today
  • No account, nothing to pay
  • Works on a phone
Leo holds up a card with a photo panel, a plain head-and-shoulders silhouette inside it and three blank ruled lines beside it, while Maya, standing behind the entrance desk, looks at it.

What the course does not promise

The house keeps its edge in every game against the casino; the course shows its price and how to pay less of it. Nothing here tells you how an evening will end.

New to casinos? Start here

Maya holding up a blank card beside her shoulder, the way you show identification at the door.

Track 0 walks through one visit in order: the door, the money you decide on before you leave home, finding your way on the floor, chips and the cashier, sitting down at a table, reading the table sign, choosing which table to sit at, and ending the night. It is 8 lessons, about 190 minutes in all.

Start with 0.1 What happens at the door

  1. 0.1What happens at the door
  2. 0.2Decide the money before you go
  3. 0.3Finding your way on the floor
  4. 0.4Buying chips and cashing out
  5. 0.5Joining a table: the unwritten rules
  6. 0.6Read the table sign before you sit
  7. 0.7Which table for a first visit
  8. 0.8Ending the night on your terms

The tracks

The course has 11 tracks and 106 lessons, of which 106 are built and open below; the rest are written in the order set out in our course plan. A lesson appears here as a link only once it exists.

Maya holding up a blank card beside her shoulder, the way you show identification at the door.

Track 0

First visit

8 lessonsabout 190 minutesReady

From the door to the end of the night: age and ID, the money you decide before you go, the floor, chips, joining a table, the table sign, choosing a table and leaving.

Open 0.1 What happens at the door

The lessons in this track
  1. 0.1What happens at the door
  2. 0.2Decide the money before you go
  3. 0.3Finding your way on the floor
  4. 0.4Buying chips and cashing out
  5. 0.5Joining a table: the unwritten rules
  6. 0.6Read the table sign before you sit
  7. 0.7Which table for a first visit
  8. 0.8Ending the night on your terms
Leo holding a small brass balance scale with both pans empty, the beam tipped to one side.

Track 1

How casinos work

8 lessonsabout 169 minutesReady

Where the price of a game comes from, what an hour costs, why one night says little, and who runs and checks Canadian casinos.

Open 1.1 The house edge: a price inside every bet

The lessons in this track
  1. 1.1The house edge: a price inside every bet
  2. 1.2What an hour of play costs
  3. 1.3Why you lose more than the edge
  4. 1.4Do cards, dice and wheels remember?
  5. 1.5One night versus a thousand
  6. 1.6Who runs Canadian casinos and who checks them
  7. 1.7What the casino records about your play
  8. 1.8"To 1", "for 1" and the chance behind them
Leo holding one unlit reel drum from a slot machine, with three plain symbols on it: cherries, a diamond and a star.

Track 2

Slots

10 lessonsabout 200 minutesReady

What a spin costs, what return to player does and does not tell you, near misses, bonus rounds, jackpots and staying in charge at a machine.

Open 2.1 Reels, lines and what a spin costs

The lessons in this track
  1. 2.1Reels, lines and what a spin costs
  2. 2.2Return to player: twins that aren't
  3. 2.3Hit frequency and volatility
  4. 2.4Virtual reels and the near miss
  5. 2.5When the lights flash for a loss
  6. 2.6Bonus rounds: who pays for the extra spins
  7. 2.7Jackpots and progressive meters
  8. 2.8Due, hot, cold and the stop button
  9. 2.9Electronic table games
  10. 2.10Staying in charge at a machine
Leo holding two playing cards face out, one showing a spade and one a heart, with no ranks on them.

Track 3

Blackjack

21 lessonsabout 447 minutesReady

Card values, how a round goes, the chart for your province, the rules on the table sign, insurance, side bets and the variants.

Open 3.1 Card values, soft and hard hands

The lessons in this track
  1. 3.1Card values, soft and hard hands
  2. 3.2How a round goes, province by provincereads the published rules of three casino operators; what the cards count is lesson 3.1 and what each move is is lesson 3.3
  3. 3.3Hit, stand, double, split, surrenderassumes you know what the cards count and how a round goes, which lessons 3.1 and 3.2 teach
  4. 3.4Hand signals, chips and table manners
  5. 3.5Why you act first, and what it costs
  6. 3.6When to hit or stand on a hard totalassumes you know how a hand of blackjack goes, which lessons 3.1 to 3.5 teach
  7. 3.7Doubling down: a second bet on one cardassumes you know what doubling is: a second bet and exactly one more card
  8. 3.8Soft hands: the ace that can't bust you
  9. 3.9Pairs: when to splitassumes you know what splitting is and how a hand of blackjack goes, which lessons 3.1 to 3.5 teach
  10. 3.10The whole chart and your printed card
  11. 3.11The rules on the sign, and what they change
  12. 3.12Insurance and even money
  13. 3.13Side bets: the price per hour
  14. 3.14Who pays for a "Free Bet" double or split
  15. 3.15Spanish 21: a shorter deck and its own chart
  16. 3.16Card counting: what it is and isn't
  17. 3.17Third base, hot tables and the table's mood
  18. 3.18Blackjack Switch: when to trade the second cards
  19. 3.19Zappit: trading a bad hand for two new cards
  20. 3.20Double Down Madness: one card, many doubles
  21. 3.21Bahama Bonus: no tens, bonuses and redoubles
Maya holding a small roulette wheel tilted towards you, still and without a ball, its red and black pockets visible.

Track 4

Roulette

6 lessonsabout 106 minutesReady

The wheels and how many zeros they carry, what every bet on the layout pays, why they all cost the same, and reading the board of past numbers.

Open 4.1 Wheels and the layout

The lessons in this track
  1. 4.1Wheels and the layout
  2. 4.2What every bet on the layout pays
  3. 4.3Why every bet costs the same
  4. 4.4Wheel chips, "no more bets" and the marker
  5. 4.5Choosing a wheel: zeros, pace and price
  6. 4.6The hot and cold numbers board
Leo holding two red dice resting on his open hands, before any roll.

Track 5

Craps

12 lessonsabout 195 minutesReady

The table and its crew, the line and the point, the odds bet, place bets, the centre of the layout and an evening at a known price.

Open 5.1 The craps table and its crew

The lessons in this track
  1. 5.1The craps table and its crew
  2. 5.2The come-out roll and the point
  3. 5.3The pass line
  4. 5.4Odds: the bet without an edge
  5. 5.5Come bets
  6. 5.6Don't pass, don't come and laying odds
  7. 5.7Place bets and their payouts
  8. 5.8The field and Big 6 / Big 8
  9. 5.9Centre bets and the Fire Bet
  10. 5.10Shooting the dice and table manners
  11. 5.11A craps evening at a known price
  12. 5.12Hot shooters and dice setting
Maya holding the scoreboard panel a baccarat table keeps, a grid of red and blue dots marking hands already played.

Track 6

Baccarat

7 lessonsabout 128 minutesReady

Counting a baccarat hand, the chart the dealer follows, commission, the pace of the game, the squeeze and the scoreboard.

Open 6.1 Counting a baccarat hand, and where you bet

The lessons in this track
  1. 6.1Counting a baccarat hand, and where you bet
  2. 6.2The baccarat chart: when the Banker draws
  3. 6.3At the baccarat table: bets, commission, pace
  4. 6.4Commission and no-commission tables
  5. 6.5Dragon 7, Panda 8 and pairs
  6. 6.6The squeeze: who may touch the cards
  7. 6.7Roads, patterns and what they record
Leo holding a fan of five playing cards with their backs towards you, so no hand is shown.

Track 7

Poker in the room

13 lessonsabout 225 minutesReady

Hand rankings, how a hand is dealt, the room and its rake, table rulings, outs and pot odds, tournaments and when to leave.

Open 7.1 Poker hands, from high card to royal

The lessons in this track
  1. 7.1Poker hands, from high card to royal
  2. 7.2Blinds, button and betting rounds
  3. 7.3The poker room: list, buy-in, stakes, rake
  4. 7.4Binding actions and one player to a hand
  5. 7.5The showdown: kickers and split pots
  6. 7.6Starting hands: how often and how far ahead
  7. 7.7Outs and the exact odds
  8. 7.8Pot odds: a decision, not a result
  9. 7.9The nuts, the board and blockers
  10. 7.10Rake, swings and who pays for the room
  11. 7.11Tournaments: buy-in, structure and M
  12. 7.12Chips are not money: the final table
  13. 7.13Tilt, and when to leave the room
Leo holding a small dark screen showing five blank card shapes in a row, one suit symbol on each.

Track 8

Video poker

8 lessonsabout 131 minutesReady

How a machine deals and draws, reading a pay table, what the coins do, which cards to hold and what a wrong hold costs.

Open 8.1 Deal, hold, draw

The lessons in this track
  1. 8.1Deal, hold, draw
  2. 8.2Reading the pay table
  3. 8.3Coins, denomination and the royal
  4. 8.4When the deal already pays something
  5. 8.5When nothing on the screen pays
  6. 8.6Deuces Wild: a different game
  7. 8.7What mistakes cost per 100 hands
  8. 8.8Video poker myths
Maya holding up two black domino-style gaming tiles, one in each hand, marked with red and white pips.

Track 9

Other tables

10 lessonsabout 191 minutesReady

What the smaller tables cost an hour and how to choose among them: Three Card Poker, Pair Plus, Ultimate Texas Hold’em, Let It Ride, Pai Gow Poker, Sic Bo and the money wheel.

Open 9.1 Three Card Poker: Ante and Play

The lessons in this track
  1. 9.1Three Card Poker: Ante and Play
  2. 9.2Pair Plus and the 6 Card Bonus
  3. 9.3Ultimate Texas Hold'em: how a hand goes
  4. 9.4Raise big, raise small or fold
  5. 9.5Let It Ride
  6. 9.6Pai Gow Poker: the deal and the price
  7. 9.7Setting the seven cards yourself
  8. 9.8Sic Bo: three dice
  9. 9.9The money wheel
  10. 9.10Choosing among the other tables
Maya holding an open notebook with blank pages and a pen, about to write down a plan.

Track 10

Money and risk

3 lessonsabout 52 minutesReady

How far a night can swing and how it ends, what betting systems do and do not change, and chasing losses.

Open 10.1 Swings, goals and running out

The lessons in this track
  1. 10.1Swings, goals and running out
  2. 10.2Martingale and other systems
  3. 10.3Chasing losses

Your two hosts

Leo smiling, explaining with an open hand.

Leoformer dealer · rules and maths

Leo takes the rules, the order of play and the arithmetic. His line: “Let’s count it.”

Maya smiling, explaining with an open hand.

Mayaformer floor supervisor · manners, money and breaks

Maya takes manners at the table, money and time, breaks, and the stories people tell about luck. Her line: “Decide it before you sit down.”

Leo and Maya are illustrated characters; their backstories, a former dealer and a former floor supervisor, are written for the course. Neither is a real person, and neither speaks for any casino.

How a lesson works

  • A question first One question before the subject, with no score: it is there to make the answer stick, not to test you.
  • A worked example A host takes one moment apart step by step, then hands you the last step, then the whole thing.
  • A practice table A real moment of the game: you decide, you see what happened, what it cost on average, and why the answer is the answer.
  • Questions with the reasoning Three to five questions, and every option has its own explanation, not just the right one.
  • A card for the table A few lines to print or keep on your phone, with the province’s helpline on it.

Every figure in a lesson is worked out when the page is built, by the same engines as our tools, or comes from a source quoted on the spot. More on how we verify.

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Where you left off

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The words used at a table

One meaning per word across the whole course. A lesson explains a term the first time it uses it; here they are together.

The course glossary
shoe
the box the dealer deals from, holding several decks shuffled together
round
one full go of the game: bets down, cards or dice, then settling
rounds an hour
how many rounds a table gets through in an hour, which is what turns a bet into an hourly cost
betting spot
the marked place on the cloth where your bet goes
table sign
the small sign at the table giving the minimum and maximum bet, the payout and the rules of that table
minimum
the smallest bet the table takes, for each bet on your spot
maximum
the largest bet the table takes, for each bet on your spot
push
a tie: your bet comes back and nothing is paid
bust
a hand over 21, which loses at once
"no more bets"
the dealer’s call that closes betting for the round; in Quebec, "Rien ne va plus"
dolly
the marker the dealer puts on the roulette number that came up; nobody touches chips until it comes off
felt
the cloth of the table, where the bets and the cards go
dealer bet
a tip put down as a bet played for the dealer, which is settled like any other bet
reserved marker
the small marker a dealer puts on a spot whose player has stepped away for a moment
button
the disc that marks which poker seat is dealing this hand; it moves one seat on every hand
blackjack
twenty-one on your first two cards: the one hand a table pays at a rate of its own
side bet
an extra bet in a circle of its own, with its own limits and its own pay table
inside bet
a roulette bet on the numbers themselves
outside bet
a roulette bet around the edge of the cloth: red, black, odd, even, columns and dozens
commission
a share the table keeps out of a bet that pays, rather than out of the bet you put down
cashier (the cage)
the window where chips and slot tickets become money
buy in
to change cash for chips at the table
value chips
ordinary chips with an amount printed on them, good anywhere in the casino
roulette colour chips
chips of one colour used by one player at one roulette table, with no amount printed on them
colour up
to swap a pile of small chips for fewer larger ones before you leave the table
slot ticket
the printed slip a machine gives you instead of coins, cashed at the cage or a kiosk
credits
what a machine counts your money in on screen, which is not the same as dollars until you cash out
bet
the money you put on one round
turnover
all the money that goes over the table in an evening: the same dollars again and again
house edge
the share of every dollar bet the casino keeps on average, over many rounds
price of an hour
bet, times rounds an hour, times the house edge: what an hour of a game costs on average
money an hour
how much of your own money you plan to spend in an hour, which is a decision, not a figure of the game
limit
the money and the time you decide on before you go: a ceiling, not a target
limit in bets
your limit counted in bets rather than dollars: $100 at $10 a bet is ten bets
kiosk
a machine on the casino floor that turns a slot ticket into cash
gaming floor
the part of the casino where the games are
security
the staff at the doors who check who comes in, and at some casinos keep what has been handed in
government photo ID
a card issued by a government showing your photo and your date of birth: a driver’s licence, a passport, a provincial ID card
original document
the card itself, not a photo of it and not a photocopy
second piece of ID
another document carrying the same full name as the first
minimum age
the age from which a casino admits visitors, set by the province the casino stands in
facial recognition
a system that compares faces at the door with photos taken when people joined a self-exclusion program
bag check
a search of bags at the entrance; some casinos refuse entry to anyone who declines it
dealer
the person who runs the game at the table
supervisor
the staff member responsible for several tables, who settles anything the dealer cannot
slot attendant
the staff member who looks after the machines and pays out what the machine cannot
brush
the staff member who keeps the poker room list and calls players to a seat
Guest Services
the desk near the entrance that answers questions about the building
help centre
the desk inside the casino where trained staff answer questions about gambling and about stopping
coat check
the counter that takes your coat, and the bag security asks you to leave
blinds
the two forced bets that start a poker hand, and the two amounts a game is named by
denomination
the amount printed on a chip, which is what the chip is worth
cash change
the dealer’s call before counting the money you have put down on the table
chip rack
the shelf in front of your seat where your own chips sit while you play
decision
a choice you make after the bet is down that changes what the round costs on average; roulette and baccarat have none
electronic table
a terminal where you bet on a game run by a screen instead of a dealer; the smallest bets are often lower, and how fast one runs is not published
self-exclusion
a provincial programme you sign yourself into, which closes the casino door to you for the term you choose
helpline
a confidential phone line, at no charge, for anyone with questions about their own or someone else’s gambling
9-8-8
the Canada-wide line to call or text if you are thinking about suicide
chasing losses
playing on to get back what the evening has cost, which raises the cost rather than returning it

Further reading

Official guides first, then the books our figures lean on. No shops, no affiliate links.

  • PlaySmart · Ontario Lottery and Gaming CorporationThe province’s own guide to how the games work and where to get help.
  • Practical Casino Math · Robert C. Hannum and Anthony N. Cabot, 2nd edition, 2005The mathematics of casino games as an operator sees it. Link: library catalogue search.
  • Casino Operations Management · Jim Kilby, Jim Fox and Anthony F. Lucas, 2nd edition, 2005How a gaming floor is run, and how fast each game is dealt. Link: library catalogue search.

Game and bet names are trademarks of their owners and are used only to describe the games.

If it stops being fun

If gambling stops being entertainment, help is available. 19+ in most of Canada; 18+ in Alberta, Manitoba and Quebec. More on responsible gaming. Every province also runs a self-exclusion programme you sign yourself into.

1-866-531-2600Ontario · ConnexOntario · 24 hours
1-800-461-0140Quebec · Jeu: aide et référence · 24 hours
1-888-795-6111British Columbia · Gambling Support BC · 24 hours
1-866-332-2322Alberta · Addiction Helpline (Recovery Alberta) · 24 hours
1-800-463-1554Manitoba · Problem Gambling Helpline · 24 hours
1-800-306-6789Saskatchewan · Problem Gambling Help Line · 24 hours
1-888-429-8167Nova Scotia · Mental Health and Addictions Crisis Line · 24 hours
1-800-461-1234New Brunswick · Gambling Information Line
1-855-255-4255Prince Edward Island · PEI Gambling Support Line · 24 hours
811Newfoundland and Labrador · Gambling Help Line · 24 hours
1-844-533-3030Yukon · Reach Out Support Line (CMHA Yukon)

Under the age for a casino: 1-800-668-6868 Kids Help Phone, 24 hours.

If you are thinking about suicide, call or text 9-8-8

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