Atlassino Academy · Roulette · Lesson 1 of 6

Wheels and the layout

A roulette wheel has one zero or two, and the table sign or the layout tells you which before a chip goes down. Here is how to read both, and how to name any bet by where its chip sits.

  • About 18 minutes
  • Illustrated hosts: Leo and Maya
  • Last checked 1 October 2026

Two roulette tables stand side by side, and from a step away they look alike. What is the one thing to count before a chip goes down?

The short answer

The zeros. A wheel with one zero has 37 pockets and a wheel with a zero and a double zero has 38, and that one extra green pocket nearly doubles the price of almost every bet on the layout. The zeros are printed at the head of the layout as well as on the wheel, so you can count them from the layout alone.

Count the zeros, and the number of pockets on the wheel follows; the number of pockets sets the price of almost every bet on the layout.

ZerosOnea single green 0
Pockets on the wheel37the numbers 1 to 36 and the zeros
Price of almost every bet2.70%of the money bet, on average
ZerosTwoa green 0 and a green 00
Pockets on the wheel38the numbers 1 to 36 and the zeros
Price of almost every bet5.26%of the money bet, on average

The two rows differ in one thing, the double zero. The numbers 1 to 36 are the same on both wheels and the payouts named on the layout are the same on both, so the extra green pocket is the whole of the difference between the two prices.

Leo holds an open hand toward a roulette wheel whose plain pockets alternate red and black with a few green ones, while Maya, a finger on her chin, looks from the wheel to the empty grid of the betting layout beside it.
Leo smiling, explaining with an open hand.

Leoformer dealer · rules and maths

I dealt roulette on both kinds of wheel, and the question I heard most from people at a strange table was what a bet was called. They knew where they wanted the chip to go and not what the dealer would call it. The name of a bet and its payout travel together, so a chip you can name is a chip whose payout you know before the ball is thrown.

Two wheels: one zero or two

Most roulette wheels are built one of two ways: with a single zero, or with a zero and a double zero.

One zero37 pockets
A zero and a double zero38 pockets

A wheel with one zero has the numbers 1 to 36 and the zero, in 37 equally spaced pockets. A wheel with a zero and a double zero has the same numbers 1 to 36 and both zeros, in 38 equally spaced pockets. The zeros are green, and the numbers 1 to 36 are coloured red and black in turn.

The two wheels side by side: green pockets, the name on some signs, and the five-number bet
The wheelOne zeroA zero and a double zero
Green pockets00 and 00
Name used in one rule bookEnglish rouletteAmerican roulette
The five-number bet on the layoutnone0, 00, 1, 2 and 3

The layout: inside and outside

The layout is the cloth the chips go on, and it has two areas: an inside area for bets on numbers, and an outside area for bets on larger groups of numbers, such as red or black and odd or even.

The layout with one zero
The layout with a zero and a double zero

The two layouts differ only at the head, where the zeros stand; the numbers 1 to 36 run in three long rows of twelve.

One inside bet covers one, two, three, four or six numbers, and on the layout with a zero and a double zero one more inside bet covers five. One outside bet covers 12 or 18 numbers.

The wheel order is not the layout order

On the layout the numbers run in order, 1 at one end and 36 at the other. On the wheel the numbers are not in numerical order, and red and black alternate around the rim.

That is why a group of numbers on the layout is only a group of numbers: a corner is four numbers and a dozen is twelve, wherever those numbers happen to sit on the wheel. For the price of a bet the only thing that counts is how many numbers the bet covers, and the layout shows that count exactly.

Inside bets: where the chip sits on the numbers

An inside bet is named by where its chip sits: in the middle of one number, on the line between two numbers, on the outer edge of a short row of three, on the point where four numbers meet, or on the outer edge where two short rows of three meet.

Six inside bets on the layout with a zero and a double zero
  • AStraight up, 35 to 1In the middle of 5. Covers 1 number.
  • BSplit, 17 to 1On the line between 11 and 14. Covers 2 numbers.
  • CStreet, 11 to 1On the outer edge, level with the short row of 19, 20 and 21. Covers 3 numbers.
  • DCorner, 8 to 1On the point where 25, 26, 28 and 29 meet. Covers 4 numbers.
  • ESix line, 5 to 1On the outer edge where the short rows of 31, 32 and 33 and 34, 35 and 36 meet. Covers 6 numbers.
  • FFive-number bet, 6 to 1On the corner where the zeros meet 1, 2 and 3. Covers 5 numbers. Only on the layout with a zero and a double zero.

The multiplier after each name is the payout the dealer calls; what it comes to in money is lesson 4.2.

Chip F exists on only one of the two layouts. On the corner where the zeros meet 1, 2 and 3, a chip covers five numbers, 0, 00, 1, 2 and 3, and the bet is paid 6 to 1. The layout with one zero has no double zero, and so no five-number bet. Why that one bet costs more than the rest of its layout is lesson 4.2 as well.

Outside bets: the boxes around the numbers

An outside bet has a printed box of its own, so the name of the bet is written on the layout: a dozen, a column, or one of the six even-money boxes.

Four outside bets on the layout with one zero
  • ADozen, 2 to 1In the box marked 1st 12. Covers 12 numbers.
  • BColumn, 2 to 1In the box marked 2 to 1 at the end of the long row that finishes at 34. Covers 12 numbers.
  • CEven money, 1 to 1In the RED box. Covers 18 numbers.
  • DEven money, 1 to 1In the 1 to 18 box. Covers 18 numbers.

A dozen and a column both cover 12 numbers and both are paid 2 to 1. The difference is the direction the group runs.

  • A dozen runs acrossTwelve numbers in order: 1 to 12, 13 to 24 or 25 to 36. The box sits below the numbers.
  • A column runs alongEvery third number, one long row of twelve, named by the number at its end: 34, 35 or 36. The box sits at that end, marked 2 to 1.

The six even-money boxes each cover 18 numbers: red, black, odd, even, 1 to 18 and 19 to 36. None of the six boxes covers a zero, and that is why the zero matters to every outside bet; lesson 4.2 counts what happens to the outside bets when the ball lands in a zero.

Which wheel is at this table

The wheel is not always in view from where you stand, and it does not have to be. Three looks settle the question before a chip goes down.

  1. Read the table sign. Some rooms put the wheel into the name of the table: a sign reading Single Zero Table or Double Zero Table.
  2. Count the green boxes at the head of the layout. One box marked 0, or two boxes marked 0 and 00: the layout carries the same zeros as the wheel beside it.
  3. If the wheel is in view, count its green pockets. The zeros are the green pockets, and every other pocket is red or black.

A Triple Zero Table is a different wheel again; lesson 4.5 covers it.

Where a table uses the names of the game instead, English roulette is the wheel with one zero and American roulette is the wheel with a zero and a double zero: the numbers 0 to 36, or 00 and 0 to 36.

Maya with a hand on her chest, speaking gently and seriously.

Mayaformer floor supervisor · manners, money and breaks

Know the wheel before you buy in: two zeros nearly double the price. Settle at home how much money the evening gets and how long it runs, and stop when either one is used up.

Money lost at one table is not a debt the next table owes you, and putting more down to get it back only makes the evening dearer. If it starts to feel that way, the lines below are there for exactly that.

If it stops being fun

If gambling stops being entertainment, help is available. 19+ in most of Canada; 18+ in Alberta, Manitoba and Quebec. More on responsible gaming.

1-866-531-2600Ontario · ConnexOntario · 24 hours
1-800-461-0140Quebec · Jeu: aide et référence · 24 hours
1-888-795-6111British Columbia · Gambling Support BC · 24 hours
1-866-332-2322Alberta · Addiction Helpline (Recovery Alberta) · 24 hours
1-800-463-1554Manitoba · Problem Gambling Helpline · 24 hours
1-800-306-6789Saskatchewan · Problem Gambling Help Line · 24 hours
1-888-429-8167Nova Scotia · Mental Health and Addictions Crisis Line · 24 hours
1-800-461-1234New Brunswick · Gambling Information Line
1-855-255-4255Prince Edward Island · PEI Gambling Support Line · 24 hours
811Newfoundland and Labrador · Gambling Help Line · 24 hours
1-844-533-3030Yukon · Reach Out Support Line (CMHA Yukon)

If you are thinking about suicide, call or text 9-8-8

Practice: name the bet

A chip lands on the layout and you name the bet, together with the payout the dealer calls with it. Level 1 is the inside bets on the numbers; level 2 is the whole layout, the six line, the five-number bet and the outside boxes included; level 3 puts three chips down at once and asks for all three names in order.

Nothing is paid here. No ball is thrown and no sum of money appears, because the name of a bet is settled before the wheel turns. What a bet pays in money is lesson 4.2, and this practice stops at the name.

The practice table needs JavaScript. Here is one moment from it, with the answer.

Level 1 · On the numbers

A layout with a zero and a double zero

Name the bet under the chip, and the payout the dealer calls with it.

  • Straight up, 35 to 1 A chip in the middle of 17 covers 1 number: that is a straight up bet, paid 35 to 1.
  • Split, 17 to 1 A split has its chip on the line between two numbers. This chip sits in the middle of 17, so the bet covers 1 number, not 2 numbers.
  • Straight up, 17 to 1 17 to 1 is what a split is paid, for 2 numbers. A straight up bet covers 1 number and is paid 35 to 1.

Read the chip by the place it sits on the layout, not by the nearest number. A straight up bet is the bet whose chip sits in the middle of one number, and the dealer calls its payout 35 to 1.

Winning bet on a single number
Place chip on the line between two numbers
Place chip on outside border of three numbers
Place where all four numbers intersect
Place chip so bet overlaps 2 different rows of numbers
Place bet on the “2 TO 1” area of desired column
Place bet on your choice of either “1st DOZEN”, “2nd DOZEN” or “3rd DOZEN”
Place chip on “19-36” for high and on “1-18” for low
OLG PlaySmart · Roulette Odds and Payouts · read

Level 2 · The whole layout

A layout with a zero and a double zero

Name the bet under the chip, and the payout the dealer calls with it.

  • Five-number bet, 5 to 1 5 to 1 is what a six line is paid, for 6 numbers. The five-number bet covers 5 numbers and is paid 6 to 1.
  • Five-number bet, 6 to 1 A chip on the corner where the zeros meet 1, 2 and 3 covers 5 numbers: that is the five-number bet, paid 6 to 1.
  • Street, 11 to 1 A street has its chip on the outer edge, level with one short row of three. This chip sits on the corner where the zeros meet 1, 2 and 3, so the bet covers 5 numbers, not 3 numbers.

Read the chip by the place it sits on the layout, not by the nearest number. The five-number bet is the bet whose chip sits on the corner where the zeros meet 1, 2 and 3, and the dealer calls its payout 6 to 1. The five-number bet exists only on the layout with a zero and a double zero.

FIRST FIVE (AMERICAN ROULETTE) 6 to 1
Loto-Québec · Game rules: Roulette · section The wheel, the bets, the round, payouts · read
Give line bet on five numbers (0, 00, 1, 2, 3): pays 6 to 1
GameSense by AGLC · Roulette · read

Level 3 · Three chips at once

A layout with a zero and a double zero · three chips

Three chips, marked A, B and C. Which line names all three bets?

  • A: Straight up, 35 to 1 · B: Corner, 8 to 1 · C: Dozen, 2 to 1 Chip A sits in the middle of 9: a straight up bet. Chip B sits on the point where 23, 24, 26 and 27 meet: a corner. Chip C sits in the box marked 1st 12: a dozen.
  • A: Corner, 8 to 1 · B: Straight up, 35 to 1 · C: Dozen, 2 to 1 Chip A and chip B are named the wrong way round. Chip A sits in the middle of 9, which makes chip A a straight up bet; chip B sits on the point where 23, 24, 26 and 27 meet, which makes chip B a corner.
  • A: Straight up, 35 to 1 · B: Dozen, 2 to 1 · C: Corner, 8 to 1 Chip B and chip C are named the wrong way round. Chip B sits on the point where 23, 24, 26 and 27 meet, which makes chip B a corner; chip C sits in the box marked 1st 12, which makes chip C a dozen.

Three chips are three separate bets. Read one chip at a time, by the place each chip sits, and the payout named with each bet belongs to that chip alone.

Winning bet on a single number
Place chip on the line between two numbers
Place chip on outside border of three numbers
Place where all four numbers intersect
Place chip so bet overlaps 2 different rows of numbers
Place bet on the “2 TO 1” area of desired column
Place bet on your choice of either “1st DOZEN”, “2nd DOZEN” or “3rd DOZEN”
Place chip on “19-36” for high and on “1-18” for low
OLG PlaySmart · Roulette Odds and Payouts · read

Every moment in the practice run is read the same way: find the place the chip sits, count the numbers that place covers, and the bet and its payout follow. No ball is thrown here and nothing is paid, because the name of a bet is settled before the wheel turns.

How the practice run works

Where the moments come from. Each moment is a place on the layout, and the bet at that place, the numbers it covers and the payout named with it come from the same model of the wheel and layout that the house edge tool uses. Nothing is written down as an answer by hand. Each wrong answer is one named mistake: the chip read as another bet whose chip sits nearby, or the right name given the payout of a neighbouring bet.

One strip, and no rounds. Every square on the strip is one moment of this lesson, and all of the squares are there from the start. Your first answer fills its square; when the squares of one level are full, the next level begins by itself, with no button in between. Practising a moment you got wrong turns its cross into “fixed in practice” and does not change the count, because only first answers count.

Your progress stays in this browser, and nothing is sent anywhere.

Check yourself

Maya with a finger raised and a knowing look.

Mayaformer floor supervisor · manners, money and breaks

Five quick ones. Pick an answer, then check it. No timer, no points: just whether it stuck.

1A chip sits on the line between 17 and 20. What is the bet, and what payout does the dealer call with it?

Show the answer

Answer: Split, 17 to 1. The chip covers the numbers it touches, and a line inside the layout touches two numbers.

  • Street, 11 to 1 A street chip sits on the outer edge of the layout, level with a short row of three. This chip sits inside the layout, between two numbers.
  • Corner, 8 to 1 A corner chip sits on the point where four numbers meet. This chip sits on a line, not on a point, so the bet covers two numbers, not four.
  • Split, 17 to 1 17 and 20 stand side by side on the layout, and a chip on the line between two numbers covers both of those numbers: that is a split.
2On which layout is there a bet on five numbers: 0, 00, 1, 2 and 3?

Show the answer

Answer: Only on the layout with a zero and a double zero. The five-number bet belongs to the layout with a zero and a double zero, and to no other.

  • Only on the layout with a zero and a double zero The five numbers include the double zero, and only one of the two layouts has a double zero to cover.
  • Only on the layout with one zero That is the wrong way round: the double zero in the bet is found only on the other layout.
  • On both layouts The layout with one zero has no double zero, and so no bet on 0, 00, 1, 2 and 3.
3A table sign reads English roulette. How many zeros does the wheel at that table have? new situation

Show the answer

Answer: One. In the rule book that uses these names, English roulette is the wheel of 0 to 36 and American roulette is the wheel of 00 and 0 to 36.

  • One English roulette is the wheel with the numbers 0 to 36: one zero, and 37 pockets.
  • Two Two zeros, 00 and the numbers 0 to 36, is the wheel that goes by the name American roulette.
  • Three A wheel with three zeros goes by a name of its own on a sign, Triple Zero Table, and English roulette is not that name.
4A chip sits in the box marked 2 to 1 at the end of the long row that finishes at 34. What is the bet?

Show the answer

Answer: Column, 2 to 1. Outside bets have printed boxes, and the box at the end of each long row of twelve is the column box.

  • Straight up on 34, 35 to 1 A straight up chip sits in the middle of the number itself. The box marked 2 to 1 is outside the numbers, at the end of the long row.
  • Dozen, 2 to 1 A dozen also covers twelve numbers and is paid the same, but the dozen boxes sit below the numbers, marked 1st 12, 2nd 12 and 3rd 12.
  • Column, 2 to 1 The box at the end of a long row of twelve is the column box, and the column is every number in that long row, from 1 up to 34.
5How many pockets does a wheel with one zero have?

Show the answer

Answer: 37. The zero is a pocket, so the count is the numbers 1 to 36 plus one.

  • 37 The numbers 1 to 36 and the zero, each in a pocket of its own.
  • 38 That is the wheel with a zero and a double zero.
  • 36 That counts the numbers 1 to 36 and leaves the zero out; the zero is a pocket like any other pocket on the wheel.

Back to the question we opened with. Count the zeros. Whether the wheel has one zero or two is the one thing that changes the price of almost every bet at the table, and the head of the layout shows it before the first chip goes down.

Where the wheels are, and further reading

19+ (18+ in AB, MB, QC) · Play responsibly · the helplines are further up this page

Further reading

  • Game Rules — Roulette · Société des casinos du Québec (Loto-Québec)The rules this track follows: what the wheel holds, how inside and outside bets work, and the whole payout table.
  • Casino Regulations, sections 113 to 123 · Province of Nova ScotiaThe regulator on the wheel itself: 37 pockets with one zero, 38 with two, the zeros green and the rest alternating.
  • Roulette Odds and the House Edge · OLG PlaySmartWhere the difference between true odds and the payout comes from, in the operator’s own words.
  • How to Play Roulette · Fallsview Casino ResortA room that posts three different wheels, and its own note that pay tables differ from table to table.

How it’s worked out

Numbers, drawings, sources and hosts

Where this happens. Every wheel on this page stands at a live table in a room you can walk into. A wheel on a screen at home is asked for different things by a different book of rules, and it belongs to a track of its own.

Numbers. The pocket counts, the bets and the place each chip goes, how many numbers each bet covers and the payout named with each bet come from one model of the wheel and the layout, the same model the house edge tool uses, and every figure is worked out when the page is built. The price of a bet on each wheel is counted from the pockets and the payout, and the quote beside it, from a training material, gives the same figures. A column is paid from the same row of the model as a dozen, because the two cover the same number of numbers and are paid the same.

The drawings. The layouts follow the geometry of the model: the numbers 1 to 36 in three long rows of twelve, each long row ending at 34, 35 or 36. The numbers are drawn without colour and the wheel is drawn with blank pockets, because no document we could read prints the colour of each single number or the order of the pockets around the wheel; the documents say only that the zeros are green, that the other numbers alternate red and black, and that the numbers are not in numerical order. Drawing an order would mean inventing one.

What is deliberately absent. There is no payout table on this page, no arithmetic of a payout in money and nothing about what a zero does to the outside bets: those belong to lesson 4.2. Why almost every bet on one wheel costs the same is lesson 4.3. Buying wheel chips, “no more bets” and the marker are lesson 4.4; choosing a wheel, the triple-zero table, the pace of a table and what an hour costs are lesson 4.5; the board of past numbers is lesson 4.6. No document we could read prints how many pockets a triple-zero wheel has, so no count is given for that wheel. Bets that would take in a zero together with ordinary numbers are left out of the practice run, because no document we could read lists all of them with their payouts. La partage, en prison and surrender on the even-money bets appear in none of the rule books or room pages we could read, and nothing on this page suggests any table offers them.

Sources. Every claim on this page carries a button with the sentence it rests on, the publisher who wrote that sentence and the date we read it.

Hosts. Leo and Maya are illustrated characters. Their backstories, a former dealer and a former floor supervisor, are written for the course: neither is a real person, and neither speaks for any casino. The rules and numbers on this page come from the sources it cites, not from their experience.

No promise. Roulette is played against the house on every spin. Knowing which wheel is at the table and what a bet is called tells you what you are buying before a chip goes down; nothing on this page makes the price smaller, and nothing here says how an evening at the wheel would end.

Spotted a mistake on this page? Tell us

Sending a report needs JavaScript. Without it, write to us through Contact and give the page address.

Please do not include personal details, such as health or money problems. For help with gambling, see Helplines by province.

Your report reaches us as an email and is not published. What we keep

Been here before? Review us on Trustpilot