Atlassino Academy · Slots · Lesson 2 of 10

Return to player: twins that aren't

Two machines can carry the same glass, land a prize just as often, and still give back different shares of everything staked — and the share is printed on neither of them.

  • About 16 minutes
  • Illustrated hosts: Leo and Maya
  • Last checked 24 September 2026

Lesson 2 of the slots track. One number, fixed before a machine ever reaches the floor, and how little an evening at that machine has to say about it.

Two machines stand side by side with the same picture on the glass. One has been paying all evening and one has not. Which one do you sit at?

The short answer

Nothing you can see decides it. A return figure counts what a game gives back across its whole working life, and a thousand spins of that life is a rounding error: stand a machine that gives back 85% beside one that gives back 92%, run 1,000 spins on each, and the poorer of the two machines finishes level with the other machine or ahead of it 39 times in a hundred. Neither figure is printed anywhere on the cabinet, and the two machines can match down to how often they land a prize.

Does not move the share that comes back
  • The cabinet, and how old it is
  • How bright the screen is
  • How often the machine lands a prize
  • What the machine paid ten minutes ago
  • The figure published for the province
The share that comes back is worked out from these two
  • What each symbol pays, printed on the paytable where anyone can read it
  • How many stops on the reel carry each symbol, printed nowhere
Leo and Maya stand in front of two identical gaming cabinets with the same panel art, each of them resting a fingertip on the small empty plate fixed to the front of the machine beside them.
Leo smiling, explaining with an open hand.

Leoformer dealer · rules and maths

What is attached to it is a number set in a factory and checked before the machine came through the door. So: what that number counts, how long it takes to show itself, and what two machines wearing the same picture can be hiding from each other.

What the figure counts

Return to player is a share of the bets, not a share of what is in your pocket. Money goes in, some of it comes back, the same money goes in again, and it keeps going in until nothing is left — so ten bets in front of a machine buy far more than ten spins, and every one of those spins counts in the figure. That is turnover.

A machine that gives back 85%67 spins
A machine that gives back 92%125 spins

Ten bets, one bet a spin, nothing added and nothing taken out. The bars are the same ten bets on two machines, and the only thing that differs between the two bars is the share the machine gives back: what a machine keeps on every spin is what empties the ten bets.

The rate is fixed and the spin is not. Every prize is drawn at random; what was programmed is how often each prize comes up, and those chances were set according to the share the game is built to give back. So 85% describes no evening you will ever sit through, and was never meant to: it describes the working life of the machine — every spin from the day it is switched on to the day it is carted out.

How long it takes to show

A player has one instrument and it is a blunt one: money in against money out. Point it at a machine that gives back 85% and at one that gives back 92%, and it reads like this.

What each machine has actually returned, by length of run
AfterThe 85% machine has shownThe 92% machine has shown
100 spins30% to 175%30% to 180%
1,000 spins57% to 135%64% to 143%
10,000 spins73% to 99%80% to 106%
1,000,000 spins84% to 86%91% to 93%

Nine runs in ten land inside the range shown. Only at 1,000,000 spins do the two ranges come apart, and by then ninety-nine runs in a hundred on the 85% machine sit within 2.1 points of its figure.

Now stand the two machines side by side, run the same number of spins on each, and pick the machine whose counter is higher. The machine that gives back the smaller share finishes level with the other machine or ahead of it this often:

How often the machine that gives back the smaller share ends a run level with the other machine or ahead of it
AfterThe 85% machine is level or ahead
100 spins47 in 100
1,000 spins39 in 100
10,000 spins27 in 100
100,000 spins3 in 100

Two machines, one difference

Both machines carry the same glass and the same paytable. Both land a prize on 8.8% of spins. On both, the largest prize sits on 1 in 5,000 spins. Behind each is a reel of ten thousand stops, every stop as likely as any other. Both machines are made up: no manufacturer we could read publishes a real reel strip.

Stops on the reel of each machine, out of ten thousand
SymbolThe 85% machineThe 92% machine
pays 500 times the bet22
pays 100 times88
pays 25 times6095
pays 10 times230230
pays 5 times580545
pays nothing9,1209,120

Only two rows differ, and in opposite directions; every other row is identical.

  1. 35 stops come off the symbol that pays five times the bet and go on to the symbol that pays twenty-five times the bet.
  2. Each stop that moved pays 20 bets more than it paid before, every time the reel lands on it.
  3. Over ten thousand spins the stops that moved bring back 700 bets more than they did.
  4. Ten thousand spins are ten thousand bets staked, so 700 bets more is 7 points more: 85% becomes 92%.

Two machines can look identical and carry different figures. How a reel of ten thousand stops is mapped to the three or five you watch come round is a lesson of its own; what it does to an evening — the same share arriving in trickles or in one thunderclap — is the next one.

What each province puts in writing

Return figures published across Canada, and what kind of number each one is
ProvinceWhat is in writingPublished by
Ontario85% — the least any game may return, at every bet the game offersAGCO
B.C.92% — the average return across the province’s casinosBCLC
Quebec92% — the theoretical return on average, with about 8% of everything wagered going to the houseLoto-Québec
Manitobano figure of its own: 92% turns up as a worked example of what a payout percentage meansManitoba Liquor & Lotteries

A floor and an average are different animals, and neither is a number about the machine in front of you.

What a room owes the people in it is information about a game’s chances and what it pays, clearly stated and made available. The standard names three things, and any one of the three satisfies it.

  • The chancesHow likely each prize is
  • The payout oddsWhat each prize pays when it arrives
  • The returnsThe share that comes back

What differs online in Canada

The figure itself does not change when the game moves to a screen: it is still worked out before anyone plays, and it still describes a whole working life rather than your session. What changes is who owes whom a number.

On the floor, no game may give back less than 85%, and no rule puts its own figure in front of the player. On a province’s regulated sites it is the other way round: no minimum of that kind, but the operator’s advantage on each wager is written into the game’s own specification. Before a bet the player must get the chances, the payout odds or the returns — one of three.

Neither side simply tells you more than the other, and neither standard is the whole story: both of them say what a game must do before anyone plays it, and neither of them says what any one machine or any one game has actually given back.

Practice: which machine, and how long

Nothing spins here. Level 1 sets two machines side by side and lists what differs between them line by line, and you say whether any of those differences moves the share that comes back. The answers are not all the same: most of the differences move nothing at all, one of them is printed on the paytable where anyone can read it, and two of them lie on a reel nobody at the machine can see. Level 2 shows the counters after a finished run and asks what a run that long settles. Level 3 takes five things a return figure is read as promising.

Only level 1 is scored: every square on the strip below is one of its questions, and they are all there from the start. When they are full, level 2 begins by itself. Levels 2 and 3 have no squares and no score — there one answer fits every question of its kind, and a mark out of ten would be measuring patience.

The practice table needs JavaScript. Here is one question from it, with the answer.

Level 1 · Which machine

Same maker, two cabinets

Two machines, line by line

Machine AMachine B
Picture on the glassthe same gamethe same game
Lands a prize on8.8% of spins8.8% of spins
Largest prizeon 1 in 5,000 spinson 1 in 5,000 spins
Cabinetthis yeareight years old
Screenbrightdim

Which of the two machines gives back a bigger share of everything staked?

The answer: Nothing in this list changes the share

Two machines can look identical and still give back different shares, and two machines that look nothing alike can give back the same share. A cabinet is not evidence either way.

Level 2 · How long it takes

Two machines: one gives back 85%, one gives back 92% · 50 spins each · one bet a spin

50 spins on each, side by side

Machine A

staked50 bets

came back35 bets

70%

Machine B

staked50 bets

came back40 bets

80%

After 50 spins each, how far can the higher of the two counters be trusted?

The answer: Not at all: right about half the time

Over 50 spins the machine that gives back 85% still finishes level with the machine that gives back 92% or ahead of it 49 times in a hundred, so picking by the counters gets it right 51% of the time.

Level 3 · What it will not do

A figure and an evening

At the machine

This machine gives back 92%, so nine evenings in ten I should come out somewhere near level.

How far does the claim follow?

The answer: The claim does not follow

An evening is not a short version of a machine’s working life. One evening is a single draw out of a very wide range of possible evenings, and that range only narrows after tens of thousands of spins.

Every counter in the practice table is a real draw from the outcome table of that machine, made when the page is built; the shares beside it come from the exact distribution rather than from more draws.

How the practice table works

Where the counters come from. Each counter on level 2 is a real draw from the outcome table of that machine, made when the page is built, so the picture and the figures can never disagree. Nothing is drawn again until it comes out a particular way: the question there is how long a run has to be, not who happens to be in front.

The shares beside them are not more draws. They are the exact distribution of that many spins, worked out by the same code as the tables above, because a hundred draws would land near the true figure rather than on it.

What is scored and what is not. Level 1 has a rule to learn and it is graded. Levels 2 and 3 are a reference you page through.

Check yourself

Maya with a finger raised and a knowing look.

Mayaformer floor supervisor · manners, money and breaks

Five quick ones. Pick an answer, then check it. No timer, no points: just whether it stuck.

1Can 1,000 spins on a machine tell you whether it gives back 85% or 92%?

Show the answer

Answer: No — after 1,000 spins the poorer of the two machines still finishes level with the other machine or ahead of it 39 times in a hundred. Over 1,000 spins the machine that gives back the smaller share finishes level with the other machine or ahead of it 39 times in a hundred. Even at 10,000 spins the counters get it right only 73% of the time.

  • Yes, by how often it lands something. Both of these machines land a prize on exactly 8.8% of spins. How often a machine pays is a separate dial from how much it gives back.
  • No — after 1,000 spins the poorer of the two machines still finishes level with the other machine or ahead of it 39 times in a hundred. A guess made from counters that long is better than a coin and a long way from an answer.
  • Yes, by whether the largest prize arrives. The largest prize sits on the same two stops in ten thousand on both machines — 1 in 5,000 spins. Waiting for it tells you nothing about either.
2Ten bets in front of you, one bet a spin. How far do they go?

Show the answer

Answer: About 67 spins and about 125 spins. 67 spins on the machine that gives back 85%, 125 spins on the machine that gives back 92%: 1.9 times as long for the same ten bets.

  • About 67 spins and about 125 spins. What leaves on each spin is the bet times one minus the share that comes back: 15% against 8%, so the same stack lasts 1.9 times as long.
  • Ten and ten. That would be a machine that gives nothing back at all.
  • The same on both — the share only changes what comes back. It changes what stays behind on every spin, and that is what empties the stack.
3A machine gives back 92%. What is the other 8%? new situation

Show the answer

Answer: 8% of everything staked, counted across the life of the machine. 8% of everything staked, on average, over the life of the machine — and the money that comes back gets staked again, so ten bets can be 125 bets of turnover (all the money that goes over the table in an evening: the same dollars again and again) before they are gone.

  • 8% of the money you walked in with. A different denominator. Money brought in is staked many times over, and the figure is measured against the bets, not against what was brought.
  • 8% of everything staked, counted across the life of the machine. Every bet leaves that share behind on average, and what comes back gets staked again. The part the machine is built to keep has a name on the operator's own pages.
  • 92% is what the house keeps. The other way round: that is the share that goes back to players.
4The technical standard in Ontario sets 85%. What kind of number is that?

Show the answer

Answer: A floor: the least a game may return, and it holds at every bet the game offers. A floor, and it has to be met for every available bet configuration. An average is a different kind of number, and two provinces publish one: 92%.

  • What the machine gives back tonight. No figure of this kind describes a session. It is worked out across the whole life cycle of a game, not one player’s experience.
  • A floor: the least a game may return, and it holds at every bet the game offers. A machine may return far more. Nothing in the standard says a typical one returns 85%.
  • The average machine in the province. Two other provinces publish an average — 92% — and an average is a different animal from a floor.
5The same game stands on a casino floor and runs on a province’s own regulated site. On which side is a figure for that one game written down? new situation

Show the answer

Answer: On the screen side, written into the game’s own specification. On the screen side, in the game’s specification. The floor is the side with a legal minimum under every game and no figure on the glass; the screen is the side with the figure written down and no minimum in the standard we read. Neither side simply tells you more than the other.

  • On the screen side, written into the game’s own specification. The internet standard asks for the operator’s advantage on each wager to be documented game by game. The floor standards ask for no such figure.
  • On the floor — it is on the paytable. A paytable prints prizes, not a share. Nothing in the floor standards we read asks for a return figure game by game.
  • Both — the rule is the same either side. Near, but the two run in opposite directions. The floor is the side with a legal minimum; the screen is the side where the figure has to be written down.

Where to look this up

19+ (18+ in AB, MB, QC) · Play responsibly · helplines by province are at the end of this page

Maya holding an open notebook, looking up from it.

Mayaformer floor supervisor · manners, money and breaks

Here is the practical half. The figure is not something you can look up for the machine you are at, and the counter on it is not something you can read. Which leaves two numbers in the room that are yours: how long you meant to stay, and how much you meant to spend. Decide both of those before you sit down, and do not let the last hour move either one.

If the money on the machine starts to feel like money you need, stop there and call one of the lines below. That is what they are for.

If it stops being fun

If gambling stops being entertainment, help is available. 19+ in most of Canada; 18+ in Alberta, Manitoba and Quebec. More on responsible gaming.

1-866-531-2600Ontario · ConnexOntario · 24 hours
1-800-461-0140Quebec · Jeu: aide et référence · 24 hours
1-888-795-6111British Columbia · Gambling Support BC · 24 hours
1-866-332-2322Alberta · Addiction Helpline (Recovery Alberta) · 24 hours
1-800-463-1554Manitoba · Problem Gambling Helpline · 24 hours
1-800-306-6789Saskatchewan · Problem Gambling Help Line · 24 hours
1-888-429-8167Nova Scotia · Mental Health and Addictions Crisis Line · 24 hours
1-800-461-1234New Brunswick · Gambling Information Line
1-855-255-4255Prince Edward Island · PEI Gambling Support Line · 24 hours
811Newfoundland and Labrador · Gambling Help Line · 24 hours
1-844-533-3030Yukon · Reach Out Support Line (CMHA Yukon)

If you are thinking about suicide, call or text 9-8-8

Further reading

The documents this track is written from, in full.

  • Minimum Technical Standards for Gaming, 11: Game Behaviour · Alcohol and Gaming Commission of OntarioWhat a slot machine in a room is allowed to do, clause by clause: the payout floor, the reel strip, the odds on the largest prize and the ten games of history every machine can show you.
  • How to play slots · Ontario Lottery and Gaming Corporation (PlaySmart)An operator walking through the arithmetic of one spin, with its own worked example: nine lines on a nickel machine, and what one press of it takes.
  • How to play slots · British Columbia Lottery Corporation (Casinos BC)Reels, lines and the province’s average return, in the words of the corporation that runs the rooms.
  • Understanding chance: slot machines · Loto-Québec (Wise Play)The near miss, volatility and the illusion of control, named and explained by a provincial operator rather than by us.
  • Informed Gambling: slots and VLTs · Manitoba Liquor & LotteriesA short brochure on what a payout percentage is and is not, and why two machines with the same one can empty a wallet at different speeds.
  • Registrar's Standards for Internet Gaming: game design and features · Alcohol and Gaming Commission of OntarioThe same machine on a screen: what a regulated site in Ontario may not do with the picture after the outcome has been drawn.

How it’s worked out

Sources, numbers and hosts

Where this happens. Every machine on this page is a cabinet standing in a room you can walk into. The same game also runs on a province’s own regulated site, under a different book of rules, and what that book asks for instead of a minimum is the one thing about screens this page takes on.

Sources. Every figure attributed to a province is quoted where it is used, with the publisher, the document and the date it was read behind the button beside it. No publisher we could read gives a figure for any one machine on any one floor, and this page does not supply one either.

The two machines. They are ours, and they are not real games: each is a reel of ten thousand stops, every stop as likely as any other, and the two differ only in how many of those stops carry the symbol that pays twenty-five times the bet and how many carry the symbol that pays five times. No manufacturer we could read publishes a real reel strip, and inventing a real machine’s would be worse than teaching on a declared toy. Both shares — 85% and 92% — are figures a province has actually published, one as a floor and one as an average.

Numbers. Worked out when the page is built. What a machine gives back is the sum of its stops times their pays, over ten thousand; what a run of that machine shows is the exact distribution of that many spins, not a simulation of it. Every figure counts bets, never money: a flat bet of any size gives the same tables, and what an evening costs in money belongs to the last lesson of this track.

The model, stated plainly. Every table here assumes the same flat bet on every spin, exactly that many spins, and nobody stopping early. Real evenings do none of those things, so these are shares of runs of this model — not shares of people.

What is deliberately absent. There is no pace on this page: no spins a minute and no hours, so a run here is a number of spins and nothing else, and how long a run of that many spins takes at a real machine is left to the lessons that have a figure for it. There is no measure of how hard a run swings from spin to spin, and no figure for how often a machine pays beyond the one both machines share — how often a machine pays, and how big its prizes are, is the next lesson in this track. And there are two teaching machines rather than three, because two is how many shares a province has published in its own words for us to read.

Hosts. Leo and Maya are illustrated characters. Their backstories, a former dealer and a former floor supervisor, are written for the course: neither is a real person, and neither speaks for any casino. The rules and numbers on this page come from the sources it cites, not from their experience.

No promise. Nothing on this page says that one machine is a better choice than another, or that a longer run is, or that an evening at a casino is. In every table on this page the machine keeps a share of everything staked, on both machines and at every length of run.

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