Atlassino Academy · Slots · Lesson 3 of 10

Hit frequency and volatility

How often a slot machine pays and what a spin on it costs are two different numbers, and an evening at the machine shows you the first and never the second.

  • About 21 minutes
  • Illustrated hosts: Leo and Maya
  • Last checked 24 September 2026

Two slot machines stand side by side, and both return 92% of everything staked. Machine A pays something about one spin in 3. Machine B pays something about one spin in 20. You have $50 and half an hour. Which machine do you sit at?

Before we start: which machine do you sit at?

Nothing is scored here. We come back to this question at the end.

The short answer

How often a machine pays and what a spin on it costs are two separate numbers, and the machine sets them separately. Machine A and machine B return the same 92%, so a spin costs the same on machine A as on machine B, however often each of them pays. What you choose between is not the price but the evening: on machine A the money lasts longer and the night ends close to where it started; on machine B the money goes faster, and the night can end far above where it started or far below it.

Machine Apays often

What it returns92%
Pays something on aboutone spin in 3

Machine Bpays rarely

What it returns92%
Pays something on aboutone spin in 20
Leo points up at the pay panel on the machine to the left, which carries many small marks of one size, and Maya points at the pay panel on the machine to the right, which carries one large mark and one small mark.
Leo smiling, explaining with an open hand.

Leoformer dealer · rules and maths

People pick a machine by how it feels, and the feeling is about how often it pays, not about what it costs. So I built two machines whose whole pay table you can see, gave them the same return, and looked at what is actually different between them.

How often it pays and what it returns are two numbers

Machine A and machine B are teaching machines, so their pay tables show both what each combination pays and how often it lands. A machine on a casino floor keeps the second column to itself.

The pay tables of machine A and machine B
MachinePaysHow often it lands
Machine Apays often6× the stake8% of spins
2× the stake22% of spins
nothing70% of spins
Machine Bpays rarely320× the stake0.1% of spins
12× the stake5% of spins
nothing94.9% of spins

Multiply what each line pays by how often that line lands, add the lines up, and you have what the machine returns. Machine A and machine B come out at the same figure, and the two bars below are the same length because of it.

Machine A, pays often: $0.92 of every $1 staked comes back

the 6× line brings back $0.48the 2× line brings back $0.44the machine keeps $0.08

Machine B, pays rarely: $0.92 of every $1 staked comes back

the 320× line brings back $0.32the 12× line brings back $0.60the machine keeps $0.08

What each pay table works out to
Machine Apays oftenMachine Bpays rarely
What it returns92%92%
Pays something on30% of spins5.1% of spins
So a paying spin comes about every3.3 spins19.6 spins
And when it pays, it hands back about3.1× the stake18× the stake

Machine B pays on fewer spins, so each payment it makes has to be bigger. What it returns is untouched by it.

The share of spins that pay has a name in the trade, hit frequency, and you will not find that name written anywhere in a casino. Volatility is the trade’s word for both halves at once: how big the payments are, and how many spins apart they come. One provincial operator puts it in a single sentence:

The size and frequency of payouts are determined by a game’s volatility. Some games have small, frequent payouts while others pay out big wins at much less regular intervals.
Loto-Québec, Wise Play — Understanding chance: Slot machines

Another operator describes the same thing without using the word:

Did you know that not all slot machines and VLTs are the same? Some pay smaller prizes more often and have more bonus games, while others pay out more in the middle or top prize categories.
Manitoba Liquor & Lotteries, Informed Gambling — Slots and VLTs (brochure, February 2023)

Four real machines at a casino in Ontario paid on 4.9% to 16.7% of spins. Here are the two ends of that band beside machine A and machine B:

Four machines, from the one that pays least often to the one that pays most often
Pays something onAverage payment needed to return 92%
The least frequent of four real machines4.9% of spins18.8× the stake
Machine Bpays rarely5.1% of spins18× the stake
The most frequent of the four real machines16.7% of spins5.5× the stake
Machine Apays often30% of spins3.1× the stake

The more often a machine pays, the smaller each payment has to be. Machine B sits inside the band; machine A pays far more often. Real machines get into the band partly by counting a payment smaller than the bet as a payment, and machine A and machine B never pay less than the bet. That is lesson 5 of this track.

Now the half you can check for yourself at a real machine. What a combination pays is on the machine before you put money in:

All paytable awards, Game rules, feature information, and automatic selection behaviour rules must be available to the player prior to the player committing a Bet.
AGCO, Minimum Technical Standards for Gaming — 11. Game Behaviour, 11.1 Rules of Play and Information Display
  • Printed on the machine before you betwhat every combination pays — the pay tablethe rules of the gamewhat each feature does
  • Not printed anywhere you can reachhow often each combination landswhat the machine returns over its lifetime (lesson 2)

The same price per spin, a different evening

Sit down at machine A with $50, at $1 a spin, for an hour, and then do the same at machine B. The hour costs the same on average on both:

Machine A · pays often

$48

what an hour costs on average: 600 spins at $1 a spin

Machine B · pays rarely

$48

what an hour costs on average: 600 spins at $1 a spin

The price of the hour is the bet, times the spins in the hour, times the share the machine keeps; how often the machine pays is not in that multiplication. The hour around that average does not look the same at all.

Machine A, pays often−$102 to $6
Machine B, pays rarely−$300 to $352

Where eight hours in ten end, at $1 a spin. The upright mark is level with the $50 you sat down with: to its right the hour ended with more than you brought, to its left with less.

Machine A keeps the evening inside a corridor $108 wide. Machine B throws the evening across $652, and most of that width comes from one line of its pay table: whether the payment of 320 times the stake landed during the hour or did not.

Machine A, pays often

43 minutes of machine time from the $50, on average

Machine B, pays rarely

18 minutes of machine time from the $50, on average

Machine A keeps handing small amounts back, so the $50 goes down in steps; machine B pays on fewer spins, so between payments the $50 goes down in a straight line. One operator says the second half of that plainly:

Machines with bigger jackpots tend to have less frequent payoffs and will deplete your bankroll faster
OLG PlaySmart, Slots — strategies: Make the most of your play

A machine that empties the $50 sooner is not a machine that costs more. Over the hour machine B takes less money from you on average than machine A does, and only because the $50 is gone sooner on machine B, so less of it ever goes through the machine. Per spin actually played, machine A and machine B take the same 8% of everything staked.

Machine A, pays often

12.2% of hours end with more money than you brought

Machine B, pays rarely

41.5% of hours end with more money than you brought

Leo raising one finger, thinking something through.

Leoformer dealer · rules and maths

Here is the part people refuse to believe: machine B ends more hours ahead than machine A and still costs exactly the same per spin. So “the machine that swings harder is the worse machine” is simply false. What you choose with machine B is how far the hour can land from where it started, in both directions.

What the last ten games can tell you

Every machine can show you its last ten games:

All Gaming Devices must have the capacity to display a complete Play history for the most recent Game played and nine Games prior to the most recent Game.
AGCO, Minimum Technical Standards for Gaming — 11. Game Behaviour, 11.12 Game History

The last ten games on the machine: game paid nothing, game paid 2 times the stake, game paid nothing, game paid nothing, game paid 6 times the stake, game paid nothing, game paid 2 times the stake, game paid nothing, game paid nothing, game paid nothing.

1—22×3—4—56×6—72×8—9—10—

Three of ten games paid, and all three payments were small: machine A, the one that pays often, in its ordinary rhythm.

The last ten games on the machine: game paid nothing, game paid nothing, game paid nothing, game paid nothing, game paid nothing, game paid nothing, game paid nothing, game paid nothing, game paid nothing, game paid nothing.

1—2—3—4—5—6—7—8—9—10—

Ten games with nothing at all. Ten blank games in a row happen 2.8% of the time on machine A and 59.2% of the time on machine B.

Ten games are enough to tell machine A from machine B, because they are far apart on how often they pay.

What the machine returns hides much better than how often it pays. Sit at either machine for a full hour, 600 spins, and count what happens:

What an hour of counting tells you about each machine
After 600 spins you knowMachine Apays oftenMachine Bpays rarely
How often it pays30% of spins, give or take 3.7 points5.1% of spins, give or take 1.8 points
What it returnsanywhere from 83% to 101%anywhere from 50% to 158.7%

The last ten games are honest about how often the machine pays and silent about what it returns.

What differs online in Ontario

Volatility lives in the pay table, so a game on a screen swings the way a machine in a room does. Neither of Ontario’s two sets of standards puts a floor or a ceiling on it, and neither makes anyone state it. What differs between a room and a screen is what has to be written down:

What has to be written down about a game, in a room and on a screen
A machine in a roomA game on a screen
What each combination paysOn the machine, before you betBefore you bet, one of three things: the odds of a prize, the payout odds, or the return to players
How often each combination landsNot required anywhereWritten into the game’s specification, as the odds of each prize — and a return figure before the bet satisfies the rule without ever showing it to you
How long the odds on a single payout may beNo longer than a stated ceiling, unless those odds are disclosed to youNo ceiling
A volatility rating for the gameNobody publishes oneNobody publishes one

The internet gaming standard says the two things in its own words. First, what the game must have on paper:

Odds of winning for each prize available to players
AGCO, Registrar's Standards for Internet Gaming — Game Integrity, 4.05

Then, what the player must be told before a bet:

contain comprehensive, accurate and understandable information on the odds of winning, payout odds, or returns to players
AGCO, Registrar's Standards for Internet Gaming — Game Integrity, 4.06

That “or” is why a site can meet the rule with a single return figure and never show you the odds of each prize. And neither a room nor a site hands you a volatility rating for a single game, because nobody publishes one.

Practice: same price, different ride

A slot machine gives you nothing to decide once the button is down: the outcome is drawn before the reels move. Everything you actually choose happens before that — which machine to sit at, how big a bet to make, and what to make of the last ten games on the screen in front of you. Those three choices are the practice. There is no balance, no spin button and no reels: the lesson is one run, every square on the strip is one moment of it, and when a level’s squares are full the next level begins by itself.

The practice table needs JavaScript. Here is one moment from it, with the answer.

Level 1 · Which machine

Machine A and machine B both return 92%. You have $50 and half an hour.

Machine Apays often

6× the stake8% of spins
2× the stake22% of spins
nothing70% of spins

Returns 92%, paying on 30% of spins.

Machine Bpays rarely

320× the stake0.1% of spins
12× the stake5% of spins
nothing94.9% of spins

Returns 92%, paying on 5.1% of spins.

You would rather still be playing when the half hour is up. Which machine do you sit at?

The answer: Machine A.

  • Machine A Machine A pays small amounts often, so the money keeps coming back a little at a time while the machine takes it, and the $50 walks down in steps. On machine A the $50 is still there at the end of 71.9% of half hours; on machine B, 13.9% of half hours.
  • Machine B Machine B can hand back 320 times the stake, and when that payment lands the evening starts over. It lands on 0.1% of spins, and the question was whether the $50 survives half an hour.
  • Either — they return the same Machine A and machine B do return the same, and a spin costs the same on both. How long the $50 lasts is a different question, and machine A and machine B answer it differently.

What a machine returns and how often it pays are set separately. Machine A pays something about every 3.3 spins and machine B about every 19.6 spins, and how often the machine pays is what decides how long the $50 lasts.

Level 2 · How big a bet

Machine B, $50 in the machine, $1 a spin.

Machine Bpays rarely

320× the stake0.1% of spins
12× the stake5% of spins
nothing94.9% of spins

Returns 92%, paying on 5.1% of spins.

You double the bet to $2. What happens to the share of hours that end with more than you brought?

The answer: Nothing: it stays 41.5%.

  • Nothing: it stays 41.5% Every share in this lesson — how often machine B pays, how often an hour on it ends with more than you brought — comes from the pay table, and doubling the bet does not touch the pay table.
  • It doubles Then a big enough bet would put every hour in front. What doubles is the dollars, not the shares.
  • It halves Nothing about the odds moved. The same spins come up in the same proportions.

The bet multiplies the dollars. It leaves every share exactly where it was.

Level 3 · Read the screen

The last ten games on a machine you have just walked up to.

1—2—3—4—5—6—7—8—9—10—

Ten games, nothing paid.

Which of the two machines is more likely to be sitting in front of you?

The answer: Machine B.

  • Machine B Ten blank games happen 59.2% of the time on machine B and 2.8% of the time on machine A. Ten blank games are not proof, but they are a strong lean towards machine B.
  • Machine A Machine A pays on 30% of spins; ten blanks in a row is a 2.8% event on machine A. Possible, and much the rarer of the two.
  • Equally likely Only if machine A and machine B paid at the same rate. Machine A pays about six times as often as machine B, and ten blank games is exactly where that difference shows.

The last ten games are honest about how often a machine pays, and they say nothing about what it returns.

How the practice table works

One strip, no rounds. Every square is one moment, and all the squares are there from the start. A square keeps your first answer on that moment: right first time, or a mistake. When a level’s squares are full the next level begins with no button in between, and the level buttons above are all live if you would rather jump.

Practice. Each mistake goes on a list. Practising deals those moments again; answering a moment right takes it off the list and turns its cross into “fixed in practice”. Only your first answer counts towards the score.

What the machines are. Machine A and machine B are teaching machines, and both pay tables are on the page in full. Every figure in the practice comes from the same two pay tables and the same engine that runs our How long will it last? tool. Level 1: eight moments in front of two pay tables. Level 2: five moments on one machine at two bet sizes. Level 3: seven moments with the last ten games.

Check yourself

Maya with a finger raised and a knowing look.

Mayaformer floor supervisor · manners, money and breaks

Five quick ones. Pick an answer, then check it. No timer, no points: just whether it stuck.

1Machine A and machine B both return 92%. Machine A pays something about every 3.3 spins, machine B about every 19.6 spins. Which machine costs more per spin?

Show the answer

Answer: Neither: the same. The price of a spin comes from the bet, the pace and the share the machine keeps. How often the machine pays is not one of the three.

  • Machine A, the one that pays more often — it has all those payments to fund Machine A funds those payments out of the same 92% that machine B returns. How often a machine pays decides how the return is cut up, not how big the return is.
  • Machine B, the one that pays less often — you get less back You get the same return back in bigger pieces. Machine B hands back about 18 times the stake when it pays, against about 3.1 times the stake on machine A; both pay tables multiply out to the same figure.
  • Neither: the same Machine A and machine B both keep 8% of every dollar staked, and that share is the price. At $1 a spin and 600 spins an hour it comes to $48 an hour on either machine.
2You have $50 and half an hour. On which machine is the $50 more likely to still be there at the end?

Show the answer

Answer: Machine A, the one that pays often and small: 71.9% of half hours, against 13.9% on machine B. Over an hour the same $50 buys about 43 minutes of machine time on machine A and about 18 minutes on machine B. Per spin actually played, machine A and machine B take the same 8%.

  • Machine B, the one that pays rarely and big: a single payment puts you back where you started A single payment does, when it comes. It comes on 5.1% of spins, and the question was whether the $50 survives half an hour, not whether it can be put back.
  • Machine A, the one that pays often and small: 71.9% of half hours, against 13.9% on machine B Small payments put money back while the machine takes it, so on machine A the $50 walks down in steps. On machine B it goes down in a straight line between payments.
  • The same — machine A and machine B cost the same They do cost the same per spin, and that was question 1. How long the money lasts is a different question with a different answer, and that difference is the whole point of this lesson.
3After an hour on one of these machines you have worked out that it paid something on about a third of spins. What do you now know about what it returns?

Show the answer

Answer: Nothing useful. An hour measures how often the machine pays closely and what it returns barely at all. That difference between the two numbers is what the lesson is for.

  • That it returns about a third of what goes in How often a machine pays and what it returns are different numbers. Machine A pays on about a third of spins and returns 92%.
  • Nothing useful An hour reads how often machine A pays well: 30% of spins, give or take 3.7 points. The same hour reads what machine A returns as anywhere between 83% and 101% — a range running from under the lowest figure a machine is allowed to hold to over a hundred per cent, both at once.
  • That it is machine A, the one that pays often, so its return is the higher of the two How often a machine pays and what it returns are set separately. Machine A and machine B both return 92%; machine A simply pays more often.
4A machine pays on 5.1% of spins and returns 92%. A friend says a machine that pays this rarely has to be one of the mean ones. What is wrong with that? new situation

Show the answer

Answer: Paying rarely is paid for with bigger payments, not out of the return. Two machines can sit at opposite ends of the trade and cost the same to play. Choosing between them is a choice about the evening, not about the price.

  • Nothing — but only if the bets are the same The bet moves no share in this lesson at all. Double the bet and 41.5% is still 41.5%; only the dollars double.
  • Paying rarely is paid for with bigger payments, not out of the return To return 92% while paying on 5.1% of spins, the average payment has to be about 18 times the stake. The arithmetic adds up either way, and that is what machine A and machine B demonstrate.
  • Nothing — rare payments do mean a meaner machine Over an hour machine B, the one that pays rarely, actually ends with more than you brought more often than machine A does (41.5% of hours against 12.2%), because ending an hour in front on machine B is nearly the same question as whether its big payment landed. "Meaner" is not something either number measures.
5In Ontario, what is a machine obliged to show you before you bet?

Show the answer

Answer: What each combination pays. What each combination pays is printed on the machine before you put money in. How often it lands is not printed anywhere you can reach.

  • What each combination pays The pay table, the game rules and the feature information all have to be available before a bet is committed. How often each combination comes up is not on that list.
  • What it returns over its lifetime That figure goes to the regulator when the game is approved. Some provinces publish a room-wide average; the machine itself need not show you its own, and that is lesson 2.
  • What each combination pays, and how often it comes up How often each combination comes up is the half that would let you work out volatility, and no rule asks a machine to show it. What sits behind the reels is lesson 4 of this track.

And the question at the start

All three answers had something right in them, which is why the question was worth asking. “Either machine, they return the same” is right about the price: a spin costs the same on machine A as on machine B, and no amount of waiting changes that. It is wrong that the choice makes no difference: the same $50 lasts about 43 minutes on machine A and about 18 minutes on machine B, and the hour lands somewhere inside $108 on machine A and somewhere inside $652 on machine B. “Machine A, the money will last” and “Machine B, that is where the big payments are” are each half of that, stated as if it were the whole.

Before you sit down

Maya with a hand on her chest, speaking gently and seriously.

Mayaformer floor supervisor · manners, money and breaks

A machine that pays often feels cheaper than a machine that pays rarely. It is not, and the feeling is usually what decides how long you stay.

So decide the minutes and the money before you sit down, not at the machine — Game plan walks you through it. And if a bad stretch starts to feel like something the machine owes you back, that is the moment to stand up and call one of the lines below. Day or night, they answer.

If it stops being fun

If gambling stops being entertainment, help is available. 19+ in most of Canada; 18+ in Alberta, Manitoba and Quebec. More on responsible gaming.

1-866-531-2600Ontario · ConnexOntario · 24 hours
1-800-461-0140Quebec · Jeu: aide et référence · 24 hours
1-888-795-6111British Columbia · Gambling Support BC · 24 hours
1-866-332-2322Alberta · Addiction Helpline (Recovery Alberta) · 24 hours
1-800-463-1554Manitoba · Problem Gambling Helpline · 24 hours
1-800-306-6789Saskatchewan · Problem Gambling Help Line · 24 hours
1-888-429-8167Nova Scotia · Mental Health and Addictions Crisis Line · 24 hours
1-800-461-1234New Brunswick · Gambling Information Line
1-855-255-4255Prince Edward Island · PEI Gambling Support Line · 24 hours
811Newfoundland and Labrador · Gambling Help Line · 24 hours
1-844-533-3030Yukon · Reach Out Support Line (CMHA Yukon)

If you are thinking about suicide, call or text 9-8-8

Where this leads

19+ (18+ in AB, MB, QC) · Play responsibly · the helplines for every province are above

Further reading

  • Minimum Technical Standards for Gaming, 11: Game Behaviour · Alcohol and Gaming Commission of OntarioWhat a slot machine in a room is allowed to do, clause by clause: the payout floor, the reel strip, the odds on the largest prize and the ten games of history every machine can show you.
  • How to play slots · Ontario Lottery and Gaming Corporation (PlaySmart)An operator walking through the arithmetic of one spin, with its own worked example: nine lines on a nickel machine, and what one press of it takes.
  • How to play slots · British Columbia Lottery Corporation (Casinos BC)Reels, lines and the province’s average return, in the words of the corporation that runs the rooms.
  • Understanding chance: slot machines · Loto-Québec (Wise Play)The near miss, volatility and the illusion of control, named and explained by a provincial operator rather than by us.
  • Informed Gambling: slots and VLTs · Manitoba Liquor & LotteriesA short brochure on what a payout percentage is and is not, and why two machines with the same one can empty a wallet at different speeds.
  • Registrar's Standards for Internet Gaming: game design and features · Alcohol and Gaming Commission of OntarioThe same machine on a screen: what a regulated site in Ontario may not do with the picture after the outcome has been drawn.
  • PAR sheets, probabilities, and slot machine play · Harrigan & Dixon, PAR sheets, probabilities, and slot machine play, 23:81–110 (2009)The four machines whose pay tables were read out of the manufacturers’ sheets, and where the 4.9% to 16.7% band comes from.

How it’s worked out

The machines, the numbers and the hosts

Where this sits. Lesson 3 of the slots track takes as read what a spin costs and what return to player means, which are lessons 1 and 2, and asks what is left to choose between two machines that return exactly the same.

The machines. Machine A and machine B are teaching machines of ours, declared in full on this page and nowhere else. Their returns are asserted in the code rather than typed into the text: if a pay table were edited so that it no longer came to 92%, this page would refuse to build rather than print a different figure. Real machines are not like this in one respect that matters here: their reel weightings are not published, and researchers get theirs through freedom-of-information requests, which is why our own How long will it last? offers no slot machine at all.

The numbers. Everything about the machines themselves — the return, the share of spins that pay, the average payment, the money each line of the pay table brings back — is worked out by going through the whole pay table, every line of it. Everything about the evening is worked out by the engine behind that tool: every possible hour-long total counted exactly rather than simulated, and the bankroll run with a spin starting only when a whole bet is left. The band on an hour is the middle eight tenths of that distribution, taken from the distribution itself and not from a standard deviation: on machine B the whole shape of the night is one question, and a symmetrical interval would misdescribe it. “One spin in three” and “one spin in twenty” are the exact figures in the tables rounded to whole spins.

The band of real machines. Four machines at a casino in Ontario, measured and published in a research journal. It is four machines, not a figure for the country: no operator we could read publishes a hit frequency at all, for any game. The average payment printed beside each edge of that band is not a measured figure; it is what a machine paying that often would have to hand back each time to return 92%.

Hosts. Leo and Maya are illustrated characters. Their backstories, a former dealer and a former floor supervisor, are written for the course: neither is a real person, and neither speaks for any casino. The rules and numbers on this page come from the sources it cites, not from their experience.

No promise. Slot machines are played against the house, and machine A and machine B both keep 8% of everything staked. Nothing here makes a machine cheap, and nothing here tells you how an evening will end.

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