Atlassino Academy · Roulette · Lesson 5 of 6

Choosing a wheel: zeros, pace and price

The number of zeros sets what the wheel keeps of every bet, the pace sets how many bets an hour holds, and together they set what an hour at the wheel costs.

  • About 20 minutes
  • Illustrated hosts: Maya and Leo
  • Last checked 1 October 2026

Three roulette wheels stand in one room: one wheel with one zero, one with two zeros, and one on a table posted as triple zero. You would put the same example bet down at any of the three. Which wheel do you sit at, and what does an hour there cost?

The short answer

Count the zeros before anything else. The payouts on the cloth are built for 36 numbers, and every zero is one more pocket that no payout pays for, so the wheel with one zero keeps the smallest share of each bet and the triple-zero wheel keeps the largest. Then count the spins, because the price of an hour is what one spin costs on average multiplied by the spins the hour holds, and a terminal or a table with one player at it packs more spins into the hour than a full table does.

Three wheels side by side: one zero, two zeros and triple zero. For each wheel, what one spin at the example bet costs on average, how many spins an hour holds, and what the hour costs on average.

One zero37 pockets
One spin at the example bet costs, on average
$0.27
Spins an hour, by the rating table
35
An hour costs, on average
$9.46
Two zeros38 pockets
One spin at the example bet costs, on average
$0.53
Spins an hour, by the rating table
38
An hour costs, on average
$20.00
Triple zero39 pockets36 numbers and three zeros, counted: no document we could read prints this figure
One spin at the example bet costs, on average
$0.77
Spins an hour, by the rating table
38
An hour costs, on average
$29.23
Maya points at the green pocket of one of two roulette wheels standing side by side, while Leo checks the time on a plain wristwatch.
Maya looking down at an open notebook, pen in hand.

Mayaformer floor supervisor · manners, money and breaks

Pick the wheel before you pick the numbers. Which numbers you bet on changes almost nothing about the price; which wheel you sit at changes nearly all of it.

One zero, two zeros, triple zero

What people call American roulette is the wheel with two zeros, and what they call European roulette is the wheel with one zero. A wheel with one zero has 37 pockets, and a wheel with two zeros has 38 pockets.

A row of 37 pockets: one zero set apart at the front, and 36 numbered pockets after the zeros.

One zero37 pockets

A row of 38 pockets: two zeros set apart at the front, and 36 numbered pockets after the zeros.

Two zeros38 pockets

A row of 39 pockets: three zeros set apart at the front, and 36 numbered pockets after the zeros.

Triple zero39 pockets, by count

Each strip is one wheel, zeros at the front. The squares are not in wheel order and not coloured, because only the count of pockets and zeros sets the price.

The share of every bet that a wheel keeps on average is called the house edge. On a wheel with two zeros the house edge comes to 5.26%, and on a wheel with one zero to 2.70%. One bet on the wheel with two zeros costs more than the rest: the five-number bet keeps 7.89% of every bet placed on the five-number bet. What that bet covers and pays is lesson 4.2; everywhere else on the cloth, the share the wheel keeps is the same for every bet.

A wheel with one zero, 37 pockets

keeps 2.70% of each bet on average

A wheel with two zeros, 38 pockets

keeps 5.26% of each bet on average

The five-number bet, on a wheel with two zeros

keeps 7.89% of each bet on average

A triple-zero wheel, 39 pockets by count

keeps 7.69% of each bet on average

Some rooms post a table by the name triple zero. Counting 36 numbers and three zeros gives 39 pockets, and on that count the triple-zero wheel keeps 7.69% of every bet.

How many spins an hour holds

The share each bet pays is one half of the price of an hour. The other half is how many bets the hour holds, and at a wheel every spin is one more bet. A casino rating table puts 38 spins into an hour at a wheel with two zeros and 35 spins at a wheel with one zero.

  • 38spins an hour at a wheel with two zeros, by the rating table
  • 35spins an hour at a wheel with one zero, by the rating table
  • 38spins an hour at a triple-zero wheel, borrowed from the two-zero line, because the rating table has no triple-zero line of its own

How many people sit at the table moves the pace a great deal further than the wheel does. Jim Kilby’s tables for running a casino give 112 spins an hour to one player alone at the wheel and 35 spins to a full table of six, because every chip placed and every bet paid takes the dealer’s time.

One player alone at the table

112 spins an hour

2 players at the table

76 spins an hour

3 players at the table

60 spins an hour

4 players at the table

55 spins an hour

5 players at the table

48 spins an hour

6 players at the table

35 spins an hour

These spins hold for any wheel: the tables do not split them by the number of zeros.

Leo pointing at a chart with an open hand.

Leoformer dealer · rules and maths

I dealt to players who had a wheel all to themselves, and the ball was back in a pocket before the chips on the cloth had stopped moving. A full table felt slow to everybody sitting at it. The slow table was the cheaper hour, because every hour at the slow table held fewer bets.

Put the two halves together and the price of an hour is one multiplication: what one spin costs on average, which is the bet times the share the wheel keeps, times the spins in the hour.

  1. One spin, on average$0.53the example bet of $10, times the share a wheel with two zeros keeps
  2. One hour, on average$20.0038 spins, by the rating table
  3. Two hours, on average$40.00twice the spins, and twice the price

The hour is worked out from the unrounded cost of one spin, which is why multiplying the rounded cents by the spins lands a few cents away from the figure for the hour.

What an hour costs at each wheel

Here is that multiplication done for all three wheels, at an example bet of $10 a spin. The amount is only an example, not a suggested bet.

What an hour costs at each wheel, at the example bet, step by step
WheelOne spin costs, on averageSpins an hourAn hour costs, on averageTwo hours cost, on average
One zero$0.2735$9.46$18.92
Two zeros$0.5338$20.00$40.00
Triple zero$0.7738$29.23$58.46

Each row is one wheel at the rating table’s pace. Amounts are in Canadian dollars.

Two hours double the hour, and the gap between the wheels doubles with them. Two hours at the wheel with two zeros cost on average a little more than four hours at the wheel with one zero.

A cheaper wheel can come with a dearer bet. Where a room posts its wheel with one zero at a higher minimum than the rest of the floor, the smallest bet that table takes decides the hour as much as the zeros do: a wheel with one zero at $25 a spin costs $23.65 an hour on average, more than the wheel with two zeros at $10 a spin.

ONE ZERO, HIGHER MINIMUM

WHEELLIVE · ONE ZERO
EXAMPLE BET$25 A SPIN
SPINS AN HOUR35RATING TABLE
AN HOUR COSTS, ON AVERAGE$23.65

TWO ZEROS, LOWER MINIMUM

WHEELLIVE · TWO ZEROS
EXAMPLE BET$10 A SPIN
SPINS AN HOUR38RATING TABLE
AN HOUR COSTS, ON AVERAGE$20.00

Two tables side by side. A live wheel with one zero at a bet two and a half times the size, and a live wheel with two zeros at the example bet; both at the pace of the rating table, and under each table what the hour costs on average.

An electronic wheel: the same bets, more of them

The bets and the odds at an electronic wheel are the ones at a live table with the same number of zeros, whether the ball is spun by a live dealer, spun by the machine, or drawn by a random number generator and shown on a screen.

  • The same bets and the same oddsas at a live table with the same number of zeros.
  • A paytable you can openA simulated game has to let you read every wager and its payout while the game is not in play.
  • A wheel drawn like a real wheelA simulated wheel has to match a standard casino wheel, and each zero on the wheel carries a label of its own.
  • A timerThe one thing that changes: the next round comes when the timer says so, not when the table is ready.

What changes is the pace. On the terminals described here, a timer asks for a bet every 20 to 30 seconds, or the round goes by without one. One spin every 30 seconds is 120 spins an hour, and one spin every 20 seconds is 180, against 35 spins at a live wheel with one zero by the rating table.

A live wheel with one zero, 35 spins an hour by the rating table

$9.46 an hour on average, $18.92 for two hours

An electronic wheel with one zero, one spin every 30 seconds

$32.43 an hour on average, $64.86 for two hours

An electronic wheel with one zero, one spin every 20 seconds

$48.65 an hour on average, $97.30 for two hours

The same wheel with one zero and the same example bet in all three bars; what changed is the pace, the live table by the rating table and the terminal at the two ends of the timer. The terminal bars take a bet on every round of the timer, and a round you let go by costs nothing.

Terminals are often posted at a lower minimum than the live tables in the same room. A smaller bet can pull the hour back down, and whether it does is the same multiplication again: the smaller bet, times the share the wheel keeps, times the faster pace.

Reading the table before you sit

The table itself tells you most of this before you sit down. Some rooms post the wheel on the table by name, and the smallest bet is posted table by table and room by room.

  • Which wheelCount the zeros on the wheel or at the head of the cloth, or read the name of the wheel where the table posts it.
  • The smallest betIf you play at the minimum, the minimum is the bet the hour is built on.
  • How many seats are takenA full table holds fewer spins in the hour than a table with one player at it.
  • Live wheel or terminalThe same bets and odds, and a timer that sets the pace.

The minimum belongs to the room, not to the wheel. One room posts its wheel with one zero at a higher minimum than its other tables, another posts its triple-zero table with a minimum of its own, and a room can move its minimums with the business of the evening.

Maya with a hand on her chest, speaking gently and seriously.

Mayaformer floor supervisor · manners, money and breaks

Decide at home how long the evening is and how much money the evening gets, and let those two decide the wheel for you rather than the other way round. The wheel with one zero is the cheaper wheel, and a cheaper wheel still charges a price on every spin.

If the money for the evening runs out before the hours do, the evening is over. Buying more chips to get back what went is how an evening at a cheap wheel turns into an expensive one, and if that pull starts to feel strong, the lines below are there for exactly that.

If it stops being fun

If gambling stops being entertainment, help is available. 19+ in most of Canada; 18+ in Alberta, Manitoba and Quebec. More on responsible gaming.

1-866-531-2600Ontario · ConnexOntario · 24 hours
1-800-461-0140Quebec · Jeu: aide et référence · 24 hours
1-888-795-6111British Columbia · Gambling Support BC · 24 hours
1-866-332-2322Alberta · Addiction Helpline (Recovery Alberta) · 24 hours
1-800-463-1554Manitoba · Problem Gambling Helpline · 24 hours
1-800-306-6789Saskatchewan · Problem Gambling Help Line · 24 hours
1-888-429-8167Nova Scotia · Mental Health and Addictions Crisis Line · 24 hours
1-800-461-1234New Brunswick · Gambling Information Line
1-855-255-4255Prince Edward Island · PEI Gambling Support Line · 24 hours
811Newfoundland and Labrador · Gambling Help Line · 24 hours
1-844-533-3030Yukon · Reach Out Support Line (CMHA Yukon)

If you are thinking about suicide, call or text 9-8-8

The lesson on one card

That is the lesson. Here it is on one card: print it, or keep it on your phone.

Choosing a wheelWhat an hour costs, by the wheel and the pace

What the wheel keeps of almost every bet: one zero 2.70%, two zeros 5.26%, triple zero* 7.69%.

An hour at an example bet of $10, on average, by the wheel and the pace
WheelSix players at the table35 spins an hourThe rating table’s paceOne player alone112 spins an hour
One zero$9.46$9.46$30.27
Two zeros$18.42$20.00$58.95
Triple zero*$26.92$29.23$86.15
An electronic terminal, one zero$32.43 with a 30-second timer · $48.65 with a 20-second timer

* Triple zero: 39 pockets by our own count; no rule book we could read prints it.

19+ (18+ in AB, MB, QC) · Set a limit before you sit down · Play responsibly · the line for your province is at Helplines by province

If you are thinking about suicide, call or text 9-8-8

Practice: pick a wheel for two hours

Every moment below gives you two hours and the amount the plan lesson brings for an evening, $120, and puts tables side by side, each table with its wheel, its example bet and its pace. You choose the table where the two hours cost less on average, and the answer shows what the two hours take at every table on the row. Level 1 puts two tables side by side; level 2 puts the whole row: one zero, two zeros, triple zero and an electronic terminal.

Nothing is scored here and nothing spins. The two levels are a reference to read through, one moment after another, and there is no strip of squares to fill: the multiplication is the same in every moment, and the point is to watch the multiplication land on different tables.

The practice table needs JavaScript. Here is one moment from it, with the answer.

Level 1 · Two tables

Two tables · two hours · the average price

TABLE A

WHEELLIVE · ONE ZERO
EXAMPLE BET$10 A SPIN
SPINS AN HOUR35RATING TABLE

TABLE B

WHEELLIVE · TWO ZEROS
EXAMPLE BET$10 A SPIN
SPINS AN HOUR38RATING TABLE

You have two hours and $120 for the evening. At which table do the two hours cost less on average?

  • Table A: a live wheel with one zero, $10 a spin The lowest two-hour figure on the row: about $18.92 on average, from 35 spins an hour at an average of $0.27 a spin.
  • Table B: a live wheel with two zeros, $10 a spin Two hours here take about $40.00 on average, from 38 spins an hour at an average of $0.53 a spin, against $18.92 at Table A. Table B has a wheel that keeps a larger share of each bet and more spins in the hour.
  • The two tables cost the same for the two hours The two tables do not cost the same: about $18.92 at Table A against $40.00 at Table B for the two hours.

The price of two hours is what one spin costs on average, times the spins in an hour, times two. At the cheaper table on this row the two hours take about $18.92, set against the $120 the plan lesson brings for an evening. That figure is an average and not a forecast: how far the money goes on one particular evening swings a long way either side of the average.

Level 2 · The whole row

The whole row · two hours · the average price

TABLE A

WHEELLIVE · ONE ZERO
EXAMPLE BET$10 A SPIN
SPINS AN HOUR35RATING TABLE

TABLE B

WHEELLIVE · TWO ZEROS
EXAMPLE BET$10 A SPIN
SPINS AN HOUR38RATING TABLE

TABLE C

WHEELLIVE · TRIPLE ZERO
EXAMPLE BET$10 A SPIN
SPINS AN HOUR38RATING TABLE

TABLE D

WHEELELECTRONIC · ONE ZERO
EXAMPLE BET$10 A SPIN
SPINS AN HOUR120TIMER, 30 SECONDS

You have two hours and $120 for the evening. At which table do the two hours cost less on average?

  • Table A: a live wheel with one zero, $10 a spin The lowest two-hour figure on the row: about $18.92 on average, from 35 spins an hour at an average of $0.27 a spin.
  • Table B: a live wheel with two zeros, $10 a spin Two hours here take about $40.00 on average, from 38 spins an hour at an average of $0.53 a spin, against $18.92 at Table A. Table B has a wheel that keeps a larger share of each bet and more spins in the hour.
  • Table C: a live wheel posted as triple zero, $10 a spin Two hours here take about $58.46 on average, from 38 spins an hour at an average of $0.77 a spin, against $18.92 at Table A. Table C has a wheel that keeps a larger share of each bet and more spins in the hour.
  • Table D: an electronic wheel with one zero on a timer, $10 a spin Two hours here take about $64.86 on average, from 120 spins an hour at an average of $0.27 a spin, against $18.92 at Table A. Table D has more spins in the hour.

The price of two hours is what one spin costs on average, times the spins in an hour, times two. At the cheaper table on this row the two hours take about $18.92, set against the $120 the plan lesson brings for an evening. That figure is an average and not a forecast: how far the money goes on one particular evening swings a long way either side of the average.

Every moment in the practice run is worked out the same way, from the three numbers on each table: the wheel, the example bet and the spins an hour. Nothing spins here and nothing is scored.

How the practice run works

Where the numbers come from. Every table in the practice run is three numbers: the wheel, the example bet and the spins an hour. What two hours cost on average is those three numbers multiplied together, worked out when the page is built, and the table marked as the answer is the one where that figure is lowest. Each other table is explained by the part of the price where that table falls behind: a wheel that keeps a larger share, more spins in the hour, or a bigger bet.

What is not here. Your own amount and your own hours are not asked for: Price of an hour takes those. No room is named, because the tables are kinds of table, not places. How far the amount goes on one particular evening is not shown either, because an average is not a forecast.

Your progress stays in this browser, and nothing is sent anywhere.

Check yourself

Maya with a finger raised and a knowing look.

Mayaformer floor supervisor · manners, money and breaks

Five quick ones. Pick an answer, then check it. No timer, no points: just whether it stuck.

1An example bet of $10 a spin, for two hours at the pace of the rating table: a wheel with one zero, or a wheel with two zeros?

Show the answer

Answer: One zero: about $18.92 for the two hours, against about $40.00. The price of two hours is what one spin costs on average, times the spins in an hour, times two, and the wheel with one zero comes out lower on both counts.

  • They cost the same, because the payouts on the cloth are the same The payouts are the same and the pockets are not. The wheel with two zeros has one more pocket that no payout pays for, and over two hours that difference comes to about $40.00 against $18.92.
  • Two zeros, because two zeros are two chances for the zero to come in A zero is not a bet of its own: a zero is a pocket that no payout on the rest of the cloth pays for. The second zero is one more pocket of that kind, and the price of every bet on the wheel goes up with it.
  • One zero: about $18.92 for the two hours, against about $40.00 The wheel with one zero keeps a smaller share of each bet and, by the rating table, turns a little slower as well, so both halves of the price of the hour point the same way.
2The same wheel with two zeros and the same example bet of $10: a full table of six players, or you alone at the wheel. Where is the hour cheaper?

Show the answer

Answer: The full table: about 35 spins an hour, against 112 for one player alone. A full table turns more slowly, and a slower hour holds fewer bets, each of which pays the same share.

  • The full table: about 35 spins an hour, against 112 for one player alone Every chip placed and every bet paid takes the dealer’s time, so a full table holds fewer spins in the hour, and a spin that is not dealt is a bet that is not charged.
  • The same, because the wheel is the same The wheel sets what one spin costs on average, and the number of players sets how many spins the hour holds. The price of the hour is the two of them multiplied together.
  • Alone, because the game moves faster A faster game is exactly what makes the hour dearer. At 112 spins the example bet costs about $58.95 an hour on average, against $18.42 at the full table.
3A triple-zero wheel, an example bet of $10 a spin, and 38 spins an hour. About what does the hour cost on average? new situation

Show the answer

Answer: About $29.23. The same multiplication as at every other wheel, with the share the triple-zero wheel keeps. No document we could read prints that share, and the figure rests on counting the pockets.

  • About $10.27 That is a wheel with one zero at the same pace: two pockets fewer that no payout pays for.
  • About $20.00 That is the wheel with two zeros at the same pace. The third zero is one more pocket that no payout pays for, and the price of the hour goes up with it.
  • About $29.23 The triple-zero wheel keeps 7.69% of each bet by the count of its pockets. At the example bet one spin costs about $0.77 on average, and the hour holds 38 spins.
4An electronic wheel with one zero, set beside a live wheel with one zero. The electronic wheel costs…

Show the answer

Answer: the same on each spin, and more an hour, because the terminal spins more often. The same price per spin, and more spins in the hour.

  • the same on each spin, and more an hour, because the terminal spins more often The bets and the odds are the ones at the live table, so one spin at the same bet costs the same on average. A timer of 30 seconds puts 120 spins into the hour, against 35 at the live wheel by the rating table.
  • less, because there is no dealer to pay The price of a spin sits in the payouts and in the pockets the payouts leave out, not in anybody’s wages, and a terminal pays the same payouts over the same pockets.
  • more on each spin, because the machine is set against the player The bets and odds at the terminal are identical to those at the live table with the same wheel, and the paytable has to be there to read. The price sits in the payouts and the zeros, and the payouts and the zeros are the same.
5A wheel with one zero posted at $25 a spin, or a wheel with two zeros posted at $10. Playing at the table minimum, where does the hour cost less on average?

Show the answer

Answer: The wheel with two zeros: about $20.00 an hour, against $23.65. If you play at the minimum, the minimum on the sign is part of the price, so multiply the minimum in before you decide which wheel is the cheaper hour.

  • The wheel with one zero, because the wheel with one zero keeps less of every bet The wheel with one zero keeps 2.70% of each bet, against 5.26% for the wheel with two zeros, and that holds. At the minimums on the two signs, though, the smaller share is taken from a bet two and a half times the size.
  • The same, because a cheaper wheel makes up for a higher minimum A cheaper wheel makes up for part of a higher minimum, and here not for the whole of it: about $23.65 against $20.00 an hour.
  • The wheel with two zeros: about $20.00 an hour, against $23.65 The wheel with two zeros keeps a larger share of each bet, and the bet that share is taken from is less than half the size.

Back to the question we opened with. At the same bet, the wheel with one zero is the cheapest hour of the three: about $9.46 an hour on average at the example bet, against $20.00 with two zeros and $29.23 with triple zero. Before you sit, read the minimum on the table and count the seats, because both of those move the price of the hour as well.

Where the wheels are, and further reading

19+ (18+ in AB, MB, QC) · Play responsibly · the helplines are further up this page

Further reading

  • Game Rules — Roulette · Société des casinos du Québec (Loto-Québec)The rules this track follows: what the wheel holds, how inside and outside bets work, and the whole payout table.
  • Casino Regulations, sections 113 to 123 · Province of Nova ScotiaThe regulator on the wheel itself: 37 pockets with one zero, 38 with two, the zeros green and the rest alternating.
  • Roulette Odds and the House Edge · OLG PlaySmartWhere the difference between true odds and the payout comes from, in the operator’s own words.
  • How to Play Roulette · Fallsview Casino ResortA room that posts three different wheels, and its own note that pay tables differ from table to table.

How it’s worked out

Numbers, pace, sources and hosts

Where this happens. Every wheel on this page is a live table or an electronic terminal standing in a room you can walk into. Roulette on a screen at home is asked for different things by a different book of rules, and it belongs to a track of its own.

Numbers. The share each wheel keeps is counted from the pockets on the wheel and the payouts on the cloth, by the same code as the house edge tool. What one spin costs on average is the example bet times that share; the price of an hour is that cost times the spins in an hour; two hours are twice the hour. Every figure is worked out when the page is built, from unrounded values, and every figure is an average over many spins, not a forecast of any evening.

Pace. The spins an hour at a live table come from two tables and from nowhere else: the Las Vegas Strip rating table, which a major Las Vegas Strip casino uses to rate its players, and Jim Kilby’s tables in Casino Operations Management, by the number of players at the table. The rating table has no line for triple zero, so the two-zero line is used for triple zero. The pace of a terminal is the two ends of a timer quoted on this page, turned into spins an hour; no document we could read gives the measured pace of any particular terminal, and a round let go by makes the real hour cheaper than the figure.

Triple zero. No rule book, room page or teaching material we could read prints how many pockets a triple-zero wheel has or what share of a bet a triple-zero wheel keeps. The count of 39 pockets is 36 numbers plus three zeros, and the share on this page rests on that count and on the same payouts as the other two wheels.

What is deliberately absent. There is no figure here for how long money lasts on one particular evening; that is the job of How long will it last?, which shows the swing as well as the average. There is no list of which rooms have a wheel with one zero, because we do not have that data room by room. None of the rule books or room pages we could read prints la partage, en prison or surrender, so no wheel on this page is priced with any of them. Naming the bets on the cloth is lesson 4.1; the payouts, and what the zero does to the outside bets, are lesson 4.2; why every bet on one wheel costs the same is lesson 4.3; wheel chips, “no more bets”, the marker and how a roulette table minimum is counted are lesson 4.4; the board of past numbers is lesson 4.6; how an electronic table works inside is lesson 2.9.

Sources. Every claim quoted on this page carries a button with the sentence it rests on, the publisher who wrote that sentence and the date we read it. The buttons marked “Worked out” carry the arithmetic instead, where no document we could read prints the figure.

Hosts. Maya and Leo are illustrated characters. Their backstories, a former floor supervisor and a former dealer, are written for the course: neither is a real person, and neither speaks for any casino. The rules and numbers on this page come from the sources it cites, not from their experience.

No promise. Roulette is played against the house on every wheel named here. Choosing the wheel with one zero lowers what an hour costs on average; nothing on this page makes the hour free of cost, and nothing here says how an evening at any wheel would end.

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