Atlassino Academy · Video poker · Lesson 7 of 8

What mistakes cost per 100 hands

The return worked out for a video poker table assumes the hold worth most on every hand. Your price for a hundred hands is that table’s price plus whatever your own holds give up.

  • About 14 minutes
  • Illustrated hosts: Maya and Leo
  • Last checked 5 October 2026

You sit at a 9/6 Jacks or Better video poker machine and play 100 hands. What do those hands cost you?

The short answer

Two prices added together. The first is the table’s price: what the pay table keeps on average when every hand is held the way that is worth most, and on an example bet of $1.25 a hand that is $0.57 for a hundred hands at 9/6. The second is the price of your mistakes: every hold worth less than the hold worth most gives up the gap between the two, and you pay that gap as well.

The table’s price for a hundred hands, plus the price of the holds that gave something up, makes your price for those hundred hands.

The table’s price$0.57set by the pay table and the bet
The price of your mistakes$6.67set by your holds: here, a kicker kept beside every pair
Your price for these hundred hands$7.24on average, out of your pocket
Maya holds up a small open notebook whose page carries one bar in two parts, a long dark part and a short violet part, her fingertip on the short part, while Leo leans in to look, beside a video poker machine with its screen switched off.
Maya with a finger raised and a knowing look.

Mayaformer floor supervisor · manners, money and breaks

I keep a notebook when I play video poker, and every page in it has two columns. The pay table fills in the first column before I sit down: that is the table’s price. Nobody prints the second column, so I fill it in myself: that is the price of my own holds.

The table’s price: the return assumes the hold worth most

The return of a video poker game is worked out for a player who, on every hand, keeps the cards that pay back the most on average. Any other hold lowers that return. At 9/6 Jacks or Better with five coins in, the return with optimal play is 99.54%.

Paid back on average with optimal play: 99.54%Kept by the table: 0.46%

The sliver is the lowest price a player can pay at this table: it holds only for the hold worth most on every hand.

In money, on an example bet that is not a suggested bet:

  1. One hand$1.25five coins of $0.25, an example bet
  2. A hundred hands$125bet through the machine
  3. Kept by the table, on average$0.57the table’s price for a hundred hands

The last figure is an average over a very long run, not what any one hundred hands will do. Amounts are in Canadian dollars.

A mistake is a hold worth less than the hold worth most

Every deal gives you thirty-two ways to hold: any of the five cards, in any combination, or none of them. Each hold is worth the average of what all of its draws pay, counted over every card that could replace the cards you let go.

QQQQQQ885533
Four ways to hold the same five cards
HoldPays back on average, in betsGives up against the queens alone, in bets
A high pairQ♦ Q♣1.537nothing: this is the hold worth most
A high pair and a kickerQ♦ Q♣ 8♠1.4160.120
One high cardQ♦0.3681.169
Draw five new cards0.3331.203
Leo smiling, explaining with an open hand.

Leoformer dealer · rules and maths

I spent years explaining pay tables, and the thing I wish I had said sooner is this: the pay table on the glass is the same for everyone who sits at that machine, and the holds are not. Two people at the same machine pay the same table’s price and very different prices for the evening, and the difference is decided one hold at a time.

That gap is the price of the mistake. On one hand the eight can still pair up, but the gap is an average over every draw: a price over many hands, not a forecast of the next one.

A hundred hands, audited

Here are the same hundred hands played twice, dealt from a full deck shuffled before every hand. The first player keeps the hold worth most every time. The second player does the same, with one habit: whenever the hold worth most is a pair on its own, the second player keeps one more card beside the pair.

Receipt: every hold worth most

Table9/6 Jacks or Better, five coins
Hands played100
Bet a hand, an example$1.25
The table’s price$0.57
Hands held another way0
What those holds gave up, in bets0.00
The price of those holds$0.00
Your price for these hundred hands$0.57

Receipt: a kicker kept beside every pair

Table9/6 Jacks or Better, five coins
Hands played100
Bet a hand, an example$1.25
The table’s price$0.57
Hands held another way39
What those holds gave up, in bets5.34
The price of those holds$6.67
Your price for these hundred hands$7.24

The table’s line is the same on both receipts, because the table and the bet are the same. The mistakes line is exact for these hundred hands: every hold made was compared with the hold worth most on that deal, and the gaps were added up. On these hundred hands the habit’s line is longer than the table’s own line.

Counted as a return, the second player plays this table at 94.21% instead of the 99.54% worked out with optimal play. The difference is what the kept kickers gave up, spread over the hundred hands.

Why the price is per hundred hands, and not per hour

Video poker is fast, and with a rapid pace of play, losses can add up quickly. Speed does not change the price of a hundred hands; speed changes how many hundreds an evening holds.

No document we could read gives a number of hands an hour for video poker, so every price here is for a hundred hands, the same way the video poker pay table tool counts it. Count your own hands, and let the hours follow.

The price of a number of hands, on an example bet of $1.25
Hands playedEvery hold worth mostA kicker beside every pair, at the receipt’s rate
100$0.57$7.24
300$1.71$21.72
500$2.85$36.21

The right-hand column assumes every hundred hands goes the way the hundred on the receipt went, and no hundred hands promises that.

Maya with a hand on her chest, speaking gently and seriously.

Mayaformer floor supervisor · manners, money and breaks

Machines are fast. Put a time limit next to the money limit, and decide both limits before you sit down: the time limit is what stops a small price per hundred hands from turning into a large evening.

When either limit runs out, stop. Putting more money in to get a loss back only buys more hands.

If it stops being fun

If gambling stops being entertainment, help is available. 19+ in most of Canada; 18+ in Alberta, Manitoba and Quebec. More on responsible gaming.

1-866-531-2600Ontario · ConnexOntario · 24 hours
1-800-461-0140Quebec · Jeu: aide et référence · 24 hours
1-888-795-6111British Columbia · Gambling Support BC · 24 hours
1-866-332-2322Alberta · Addiction Helpline (Recovery Alberta) · 24 hours
1-800-463-1554Manitoba · Problem Gambling Helpline · 24 hours
1-800-306-6789Saskatchewan · Problem Gambling Help Line · 24 hours
1-888-429-8167Nova Scotia · Mental Health and Addictions Crisis Line · 24 hours
1-800-461-1234New Brunswick · Gambling Information Line
1-855-255-4255Prince Edward Island · PEI Gambling Support Line · 24 hours
811Newfoundland and Labrador · Gambling Help Line · 24 hours
1-844-533-3030Yukon · Reach Out Support Line (CMHA Yukon)

If you are thinking about suicide, call or text 9-8-8

Practice: hands from the receipt

Every hand in the practice run is one of the hundred hands on the receipt above, in the order the receipt played them: 10 hands in all. You choose a hold, and the answer shows what every offered hold pays back on average and what each other hold gives up against the hold worth most.

Nothing is scored, and nothing is bet. There is no strip of squares and no running total here: the practice walks through the hands one at a time, and the receipt above has already added the hundred up. Dealing a hundred hands at speed and adding your own holds into your own receipt is not part of this page.

The practice table needs JavaScript. Here is one hand from it, with the answer.

One hand from the practice run

9/6 Jacks or Better · five coins · hand 1 of the 100 on the receipt

Which cards do you hold?

  • A low pair and a kicker (9♠ 5♦ 5♠) Pays back 0.675 of a bet on average, 0.148 of a bet less than holding a low pair (5♦ 5♠). The card kept beside the pair takes away one of the draws the pair would have had. That gap is what this hold adds to your price each time it is made.
  • A low pair and a kicker (K♣ 5♦ 5♠) Pays back 0.675 of a bet on average, 0.148 of a bet less than holding a low pair (5♦ 5♠). The card kept beside the pair takes away one of the draws the pair would have had. That gap is what this hold adds to your price each time it is made.
  • A low pair (5♦ 5♠) Pays back 0.824 of a bet on average over every draw this hold can get, and no other hold of this deal pays back more.
  • Draw five new cards Pays back 0.330 of a bet on average, 0.494 of a bet less than holding a low pair (5♦ 5♠). That gap is what this hold adds to your price each time it is made.

Every hold is worth the average of what all of its draws pay, counted over the forty-seven cards left in the deck. The table’s price is the same whatever you hold; the gap between your hold and the hold worth most is the part of the price that is yours.

Every hand in the practice run is worked out the same way: all thirty-two holds of the deal are counted over every possible draw, and the hold worth most is the one with the highest average.

How the practice run works

Where the hands come from. The hands are dealt from a full 52-card deck shuffled before every hand, from a fixed starting point, so the hands are the same on every visit and the same as on the receipt. The values of the holds are worked out when the page is built, by the same engine that wrote the receipt: every hold is counted over every possible draw, and the hold worth most is the one with the highest average. The other holds on offer are named mistakes: a kicker kept beside a pair, the next most valuable kind of hold on that deal, drawing five new cards, or keeping all five.

One level, read through. The hands come in order, once each, and none of them is scored. Your progress stays in this browser, and nothing is sent anywhere.

Check yourself

Maya with a finger raised and a knowing look.

Mayaformer floor supervisor · manners, money and breaks

Five quick ones. Pick an answer, then check it. No timer, no points: just whether it stuck.

1Your price for a hundred hands of video poker is…

Show the answer

Answer: The table’s price plus the price of your mistakes. The return of a video poker game is worked out with the optimal hold on every hand, so anything else you hold is added to the table’s price.

  • Only the price of your mistakes Even with no mistakes at all, a 9/6 table keeps a sliver of every bet: the table’s price is there before the first hold is made.
  • The table’s price, and nothing else That is true only for a player whose every hold is the one worth most. The return of a table is worked out for exactly that player, and anybody else pays more.
  • The table’s price plus the price of your mistakes The table’s price is what the pay table keeps when every hold is the one worth most; every other hold adds its gap to that.
2Why is every price on this page for a hundred hands, and not for an hour?

Show the answer

Answer: No document we could read gives a number of hands an hour for video poker, only that the pace is rapid. The pace of video poker is described in words, as rapid, and never as a number of hands.

  • No document we could read gives a number of hands an hour for video poker, only that the pace is rapid A price per hour needs a pace in hands an hour, and there is none to use. A hundred hands is a count you can keep yourself.
  • A hundred hands is shorter to write Length has nothing to do with it. An hour would be a perfectly good unit if there were a published pace to turn hours into hands.
  • An hour is the same everywhere, so it says nothing The hour is the same everywhere; the number of hands that fit into it is not, and that number is exactly what no document we could read prints.
3A 9/6 table, and your holds give up 2% of a bet per hand on average. What do you play the table at? new situation

Show the answer

Answer: 97.54%. What your holds give up per hand comes straight off the return: the table’s return is the ceiling, and your holds decide how far below it you play.

  • 97.54% The table returns 99.54% with optimal play, and holds that give up 2% of every bet take exactly that off it.
  • 99.54% That is the table’s return with the hold worth most on every hand. Your holds give up something beyond that, so your return is lower.
  • 101.54% That adds the mistakes instead of taking them away. A mistake gives up part of the average payback; it never adds to it.
4At the queens deal above, a player keeps the eight beside the pair, on an example bet of $1.25. What does that one hold add to the price of the hundred hands it belongs to?

Show the answer

Answer: $0.15. Each mistake adds its gap times the bet, every time it is made, and a hundred hands add all of those gaps together.

  • $1.25 A mistake does not lose the whole bet: the kicker hold still pays back most of the bet on average. Only the gap against the hold worth most is the mistake’s price.
  • Nothing, if the eight pairs up on the draw What one draw happens to bring does not set the price of a hold. The gap is an average over every draw, and it is paid whether this particular draw goes well or badly.
  • $0.15 The kicker hold gives up 0.120 of a bet against the queens alone, and one bet here is $1.25.
5You play the same 9/6 machine faster, so an evening holds more hands. What happens to the price of a hundred hands?

Show the answer

Answer: The price of a hundred hands stays the same, and the evening holds more hundreds. Pace multiplies the number of hundreds in an evening, never the price of one hundred. That is why a time limit belongs beside the money limit.

  • The price of a hundred hands drops, because the machine pays back more often A faster machine deals the same kind of deals. The share of each bet paid back on average is set by the pay table and your holds, not by the speed.
  • The price of a hundred hands rises, because a fast machine keeps more of each bet The pay table and your holds set the share kept on each bet. Speed does not change that share; speed changes how many bets an evening takes.
  • The price of a hundred hands stays the same, and the evening holds more hundreds The table’s price and the gap of each hold are per hand. Speed changes how many hands an evening buys, not what each hundred of them costs.

Back to the question we opened with. A hundred hands at 9/6, on an example bet of $1.25, cost the table’s price of $0.57 plus whatever your holds gave up: nothing extra for a player whose every hold is worth most, and $6.67 extra for the player on the receipt who kept a kicker beside every pair.

Further reading

19+ (18+ in AB, MB, QC) · Play responsibly · the helplines are further up this page

Further reading

  • Video Poker: how to play · OLG PlaySmartHow a hand goes, the hands that pay, and why only the pay table decides what a hand is worth.

How it’s worked out

Numbers, sources and hosts

Where this happens. The machines on this page are video poker cabinets of the kind that stand on casino floors. No document we could read prints the pay table of a casino-floor video poker machine in Canada; the 9/6 table used here is printed only in the online version of the game, and reading the table on the glass in front of you is lesson 8.2. “9/6” is our own name for the table, after its Full House and Flush lines.

Numbers. The table’s return is a count over all 2,598,960 five-card deals with the hold worth most on every deal, at five coins; the table’s price for a number of hands is the bet, times the hands, times the share the table keeps. The value of a hold is the exact average of what every possible draw from the forty-seven cards left pays, and the gap of a hold is the value of the hold worth most minus the value of that hold. On the receipt, the table’s line is the table’s average over all deals, and the mistakes line is the exact sum of the gaps of the hands actually played. The two players on the receipt are an example of one habit, not a measurement of how people play. Every figure carries a machine-readable key and is recomputed on every build.

What is deliberately absent. There is no price per hour and no number of hands an hour anywhere on this page: no document we could read prints such a number, and an hour priced on a pace nobody published would be a figure we made up. There is no list of which hold is worth most on which deal: that is lessons 8.4 and 8.5. There is no pay table other than 9/6: the other tables are lesson 8.2, coins and the royal flush are lesson 8.3, Deuces Wild is lesson 8.6, how a hand runs is lesson 8.1, and how long a royal flush can stay away is lesson 8.8. The practice run walks through hands from the receipt rather than dealing a hundred at speed, and nothing in it is scored.

Sources. Every claim on this page carries a button with the sentence it rests on, the publisher who wrote that sentence and the date we read it.

Hosts. Maya and Leo are illustrated characters. Their backstories, a former floor supervisor and a former dealer, are written for the course: neither is a real person, and neither speaks for any casino. The rules and numbers on this page come from the sources it cites, not from their experience.

No promise. Video poker is played against the house. Holding every hand the way that is worth most brings your price down to the table’s price; it does not remove the table’s price, and nothing on this page says how an evening at a machine would end.

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