Atlassino Academy · Video poker · Lesson 5 of 8

When nothing on the screen pays

When the deal pays nothing, the cards you keep still decide what the hand is worth. Here is which draw is worth more, and when the answer is to keep nothing at all.

  • About 18 minutes
  • Illustrated hosts: Leo and Maya
  • Last checked 5 October 2026

The deal is 5♠ 5♦ 2♠ 9♠ K♠, and nothing on the screen pays. Do you keep the pair of fives, or the four spades?

The short answer

Keep the four spades. A pair of fives pays nothing in Jacks or Better, so the pair is only a draw, and four to a flush is the stronger draw. When nothing on the screen pays, every hold is a choice between draws: three to a royal flush is worth more than four to a flush, four to a flush is worth more than a low pair, high cards are worth more than nothing, and when there is nothing at all, five new cards are worth the most.

The deal: the five of spades, the five of diamonds, the two of spades, the nine of spades and the king of spades. Two holds of the same deal, the hold worth more first.

Four to a flush: 5♠ 2♠ 9♠ K♠1.213 in bets
A low pair: 5♠ 5♦0.824 in bets

The same five cards with two different holds. The figure under each hold is what that hold gives back on average, in bets, over every possible draw from the cards left.

Leo presses the round button of a video poker machine whose screen shows five card backs, with no card kept and every button under them unlit, while Maya watches from the other side with a relaxed half-smile.
Leo smiling, explaining with an open hand.

Leoformer dealer · rules and maths

The deals that trip people up are the ones where nothing pays. With a paying hand on the screen there is at least something to protect. With nothing, people grab whatever looks closest to a hand, very often a little pair, or they throw the lot away and start again.

A pair of fives pays nothing

In the online version of Jacks or Better, the lowest hand that pays is a pair of jacks. A pair of twos, of fives or of tens is on the screen and pays nothing: before the draw, a low pair is a start towards a hand, not a hand.

The only decision left is which cards to keep for the draw. Five cards can be kept in 32 different ways, from all five to none. A hold is worth the average of what every possible draw from the 47 cards left would pay, counted in bets: a hold worth one bet would give back, on average, exactly what was bet.

Four to a flush is worth more than a low pair

Back to the deal from the start. The four spades are a draw: 9 of the 47 cards left are spades, and any one of those spades makes a flush. The pair of fives has to turn into two pair, three of a kind or better before it pays anything at all.

A low pair: 5♠ 5♦

4,656 of its 16,215 possible draws end in a hand that pays

Four to a flush: 5♠ 2♠ 9♠ K♠

12 of its 47 possible draws end in a hand that pays

The pair of fives ends in a paying hand on a larger share of its draws than the four spades do. The four spades are still worth more, because a flush pays far more than the two pair or three of a kind that a low pair mostly turns into.

So how often a hold ends in a paying hand is only half of the count: what each draw pays is the other half, and the value of a hold adds both halves together. Four to a flush is worth more than a low pair, and in Jacks or Better a pair from twos to tens never pays as dealt.

Three to a royal is worth more than four to a flush

The deal Q♠ J♠ 10♠ 3♠ 7♥ holds two draws at once: three to a royal flush, and four spades to a flush. The four spades include all three cards to the royal flush, so the whole choice is whether to keep the three of spades as well.

The deal: the queen of spades, the jack of spades, the ten of spades, the three of spades and the seven of hearts. Two holds that differ by one card, the hold worth more first.

Three to a royal flush: Q♠ J♠ 10♠1.479 in bets
Four to a flush: Q♠ J♠ 10♠ 3♠1.277 in bets

The three of spades is the reason. With the three of spades kept, only one card is drawn, and a royal flush needs both the ace and the king of spades, so the royal flush is out of reach. With the three of spades thrown away, two cards are drawn, and those draws reach a royal flush, straight flushes, flushes, straights and pairs of jacks or queens.

What the draws end in, for each of the two holds of Q♠ J♠ 10♠ 3♠ 7♥
HoldRoyal flushStraight flushFlushStraightTwo pair or betterJacks or betterNothing that paysPossible draws
Three to a royal flush: Q♠ J♠ 10♠123345362407241,081
Four to a flush: Q♠ J♠ 10♠ 3♠0090063247

Each row is one hold of the same deal, and each column is a final hand. The four spades make a flush more often; three to a royal flush is still worth more, because its draws reach many more kinds of paying hand.

High cards: K Q J is worth more than Q J

A high card is a jack, a queen, a king or an ace: one of the four ranks whose pair pays. With no pair and no draw on the screen, high cards are what is left to keep, and keeping more of them gives more ways to a pair that pays.

The deal: the king of spades, the queen of hearts, the jack of diamonds, the seven of clubs and the two of spades. Two holds of the same deal, the hold worth more first.

Three to a straight: K♠ Q♥ J♦0.515 in bets
Two high cards: Q♥ J♦0.495 in bets

Three cards whose pairs pay are also three cards to a straight.

Even one high card is worth more than throwing everything away. A low card kept beside the high card only takes a new card away: a pair of eights pays nothing, so an eight next to the queen adds no pair that pays.

The deal: the queen of diamonds, the eight of clubs, the five of spades, the three of hearts and the two of clubs. Three holds of the same deal, the hold worth the most first.

One high card: Q♦0.482 in bets
The queen and the eight: Q♦ 8♣0.351 in bets
Draw five new cards0.342 in bets

Nothing at all: draw five

The deal 9♦ 4♣ 7♠ 2♥ 6♦ has no pair, no four cards to a flush or a straight, and no high card. Every hold left keeps one or more low cards, and every low card kept takes away one of the new cards, which could have been a jack or better.

The deal: the nine of diamonds, the four of clubs, the seven of spades, the two of hearts and the six of diamonds. Drawing five new cards and each of the five cards kept on its own, the hold worth the most first.

Draw five new cards0.360 in bets
One low card: 7♠0.323 in bets
One low card: 9♦0.322 in bets
One low card: 4♣0.320 in bets
One low card: 6♦0.316 in bets
One low card: 2♥0.313 in bets

Drawing five new cards is worth more than keeping any one of the five cards, and the five single cards sit close together, a little below the draw of five.

The order, from the hold worth the most down

Four deals where nothing pays, and two holds of each
The dealWorth moreWorth lessThe difference, in bets
5♠ 5♦ 2♠ 9♠ K♠Four to a flush: 5♠ 2♠ 9♠ K♠A low pair: 5♠ 5♦0.39
Q♠ J♠ 10♠ 3♠ 7♥Three to a royal flush: Q♠ J♠ 10♠Four to a flush: Q♠ J♠ 10♠ 3♠0.20
K♠ Q♥ J♦ 7♣ 2♠Three to a straight: K♠ Q♥ J♦Two high cards: Q♥ J♦0.02
9♦ 4♣ 7♠ 2♥ 6♦Draw five new cardsOne low card: 9♦0.04

The largest difference in the table is the first row: keeping a pair of fives that pays nothing, instead of four spades to a flush.

The order printed for the online version of the game runs the same way: three to a royal flush, then four to a flush, then a low pair, then one high card, then no card at all.

  1. Three cards keptThree to a royal flushsuch as Q♠ J♠ 10♠
  2. Four cards keptFour to a flushsuch as 5♠ 2♠ 9♠ K♠
  3. Two cards keptA low pair, twos to tenssuch as 5♠ 5♦
  4. One card keptOne high card, a jack or highersuch as Q♦
  5. No card keptNothing: draw five new cardsas in 9♦ 4♣ 7♠ 2♥ 6♦

Each rung has an example from the deals above. The printed table numbers each line by how many cards to keep and gives no values; the values here are our count.

Under the standard for B.C. casinos, a machine may mark on its screen the holds it suggests, where that is allowed, and the held and non-held cards have to be clearly marked. The standard asks for the marking only; no casino, operator or regulator on land whose documents we could read prints which cards to hold.

Maya with a hand on her chest, speaking gently and seriously.

Mayaformer floor supervisor · manners, money and breaks

None of these differences is large on a single deal, and a video poker machine deals fast. Mistakes are part of the price: count them in your plan, the same way you count the money and the time you set aside before the first deal.

When a run of bad draws makes you want the money back, take that as the moment for a break, not the moment for another bet.

If it stops being fun

If gambling stops being entertainment, help is available. 19+ in most of Canada; 18+ in Alberta, Manitoba and Quebec. More on responsible gaming.

1-866-531-2600Ontario · ConnexOntario · 24 hours
1-800-461-0140Quebec · Jeu: aide et référence · 24 hours
1-888-795-6111British Columbia · Gambling Support BC · 24 hours
1-866-332-2322Alberta · Addiction Helpline (Recovery Alberta) · 24 hours
1-800-463-1554Manitoba · Problem Gambling Helpline · 24 hours
1-800-306-6789Saskatchewan · Problem Gambling Help Line · 24 hours
1-888-429-8167Nova Scotia · Mental Health and Addictions Crisis Line · 24 hours
1-800-461-1234New Brunswick · Gambling Information Line
1-855-255-4255Prince Edward Island · PEI Gambling Support Line · 24 hours
811Newfoundland and Labrador · Gambling Help Line · 24 hours
1-844-533-3030Yukon · Reach Out Support Line (CMHA Yukon)

If you are thinking about suicide, call or text 9-8-8

Practice: which hold, with no pay

Every deal in the practice run pays nothing as dealt. Level 1 puts two draws into one deal and asks which draw is worth more. Level 2 brings high cards, and the deals where the answer is to keep nothing and draw five new cards. After each answer, every offered hold is named with its value and with how much less it is worth than the answer.

Nothing is bet here. There are no coins, no draws played out and no money coming back: the only decision practised is the one you make before pressing Draw.

The practice table needs JavaScript. Here is one deal from it, with the answer.

Level 1 · Two draws

Nothing on the screen pays. Which of these holds is worth the most?

  • A low pair: 10♥ 10♣ Worth 0.824 on average, in bets, which is 0.33 of a bet less than four to a flush (10♥ 3♥ 6♥ 8♥). Keeping the tens treats a low pair as a paying hand. A pair of tens is below jacks, so the tens still have to turn into two pair or better before they pay anything.
  • Four to a flush: 10♥ 3♥ 6♥ 8♥ Worth 1.149 on average, in bets, over its 47 possible draws: the most of the 32 holds in this deal. A pair of tens pays nothing in Jacks or Better, so the tens are a draw too, and the four hearts are the stronger draw: any heart among the cards left makes a flush.
  • Draw five new cards Worth 0.366 on average, in bets, which is 0.78 of a bet less than four to a flush (10♥ 3♥ 6♥ 8♥). Drawing five new cards throws away four hearts that are one card from a flush.

With nothing paying, the choice is between draws, and four to a flush is worth more than a low pair.

Level 2 · High cards, or nothing

Nothing on the screen pays. Which hold, or no hold at all, is worth the most?

  • One low card: 9♠ Worth 0.329 on average, in bets, which is 0.03 of a bet less than drawing five new cards. Keeping the nine takes one of the five new cards away, and that new card could have been a jack or better.
  • Three to a straight: 5♣ 3♥ 2♦ Worth 0.216 on average, in bets, which is 0.14 of a bet less than drawing five new cards. Three to a straight needs two more cards that fit, and none of the three cards is a high card whose pair would pay.
  • Draw five new cards Worth 0.360 on average, in bets, over its 1,533,939 possible draws: the most of the 32 holds in this deal. No pair, no draw worth keeping and no high card: five new cards are worth more than any hold of the cards in this deal.

With nothing at all on the screen, drawing five new cards is worth the most.

Every deal in the practice run is worked out the same way: each offered hold is valued over every possible draw from the cards left, and the answer is the hold with the highest value.

How the practice run works

Where the deals come from. The deals are a written pool, each chosen to show one comparison, and each deal pays nothing as dealt. The answer to every deal is not typed in: every offered hold is valued when the page is built, by the same video poker engine as the rest of this lesson, over every possible draw from the cards left, and a deal whose written answer is not the hold worth the most of all 32 stops the build. The wrong answers are named mistakes: a low pair kept as though it paid, a draw broken up, a high card thrown away, a low card kept beside a high card, and a low card kept when nothing is worth keeping.

One strip, and no rounds. Every square on the strip is one deal of this lesson, and all of the squares are there from the start. Your first answer fills the square it belongs to; when the squares of one level are full, the next level begins by itself, with no button in between. Practising a deal you got wrong turns its cross into “fixed in practice” and does not change the count, because only first answers count.

Your progress stays in this browser, and nothing is sent anywhere.

Check yourself

Maya with a finger raised and a knowing look.

Mayaformer floor supervisor · manners, money and breaks

Five quick ones. Pick an answer, then check it. No timer, no points: just whether it stuck.

1The deal is 5♠ 5♦ 2♠ 9♠ K♠, on 9/6 Jacks or Better at five coins. Which cards do you hold?

Show the answer

Answer: The four spades: 5♠ 2♠ 9♠ K♠. A pair below jacks is a draw, not a paying hand, and four to a flush is the stronger draw.

  • The four spades: 5♠ 2♠ 9♠ K♠ Worth 1.213 on average, in bets, against 0.824 for the pair of fives: four to a flush is worth more than a low pair.
  • Only the king of spades Worth 0.467, less than either the four spades or the pair.
  • The pair of fives That costs 0.39 of a bet every time, and the pair of fives pays nothing until the draw improves it.
2The deal is Q♠ J♠ 10♠ 3♠ 7♥: three to a royal flush and four to a flush at the same time. Which do you hold?

Show the answer

Answer: Three to the royal: Q♠ J♠ 10♠. Three to a royal flush is worth more than four to a flush, because three to a royal reaches far more kinds of paying hand.

  • Throw all five away Worth 0.326, far less than either hold that keeps the spades.
  • The four spades: Q♠ J♠ 10♠ 3♠ Worth 0.20 of a bet less here: the three of spades shuts out the royal flush.
  • Three to the royal: Q♠ J♠ 10♠ Worth 1.479 on average, in bets, against 1.277 for the four spades.
3The deal is 9♦ 4♣ 7♠ 2♥ 6♦: no pair, no draw, no high card. What do you hold? new situation

Show the answer

Answer: Nothing: draw five new cards. With nothing on the screen and nothing to draw to, every card kept takes one of the new cards away, and the new card could have been a jack or better.

  • The nine, just in case Worth 0.322: that is 0.04 of a bet less than drawing five, every time.
  • Nothing: draw five new cards Worth 0.360 on average, in bets, against 0.313 to 0.323 for any single card kept.
  • The two lowest cards, 4♣ and 2♥ Worth 0.235, even less than keeping the nine.
4The deal is K♠ Q♥ J♦ 7♣ 2♠: three high cards of three different suits. Which do you hold?

Show the answer

Answer: All three high cards: K♠ Q♥ J♦. K Q J is worth more than Q J: three cards whose pairs pay, and three cards to a straight as well.

  • Throw all five away Worth 0.306: three cards whose pairs would pay, thrown away.
  • Only the queen and jack, the two lowest high cards Worth 0.02 of a bet less than keeping all three high cards.
  • All three high cards: K♠ Q♥ J♦ Worth 0.515 on average, in bets, against 0.495 for the queen and jack alone.
5The deal is K♣ 9♦ 6♠ 4♥ 3♣: one high card and nothing else. What do you hold?

Show the answer

Answer: The king on its own. One high card is worth more than five new cards, and a low card kept beside the high card only takes a new card away.

  • The king on its own Worth 0.471 on average, in bets: the king is the only card whose pair would pay.
  • The king and the three of clubs, two cards of one suit Worth 0.07 of a bet less than the king alone: the three spends a new card on a card whose pair pays nothing.
  • Nothing: draw five new cards Worth 0.13 of a bet less than keeping the king.

Back to the question we opened with. Keep the four spades. A pair of fives pays nothing in Jacks or Better, so the pair is a draw like the spades are, and four to a flush is the draw worth more.

Further reading

19+ (18+ in AB, MB, QC) · Play responsibly · the helplines are further up this page

Further reading

How it’s worked out

Rules, numbers, sources and hosts

Where this happens. The deals here are single-hand Jacks or Better at five coins, on the table we call 9/6 by two of its lines: a full house pays 9 a coin and a flush 6 a coin. No pay table and no list of holds printed for a machine on a casino floor turned up in any document we could read, so the pay table behind the values, the lowest hand that pays and the printed order of holds all come from the online version of the game.

Numbers. Every value is the average pay, in bets, of one hold over every possible draw from the 47 cards left, worked out exactly when the page is built by our video poker engine, the same engine behind our pay table tool; every difference is one such value minus another. Every figure carries a machine-readable key and is recomputed and compared on every build, and every comparison the text makes in words, such as which hold is worth more or which hold ends in a paying hand more often, is checked against the engine and stops the build if it no longer holds.

What is deliberately absent. There are no dollar amounts and no return for the table here. A deal that already pays something, such as a high pair or a made flush, is lesson 8.4. Reading the pay table and what each table returns is lesson 8.2; coins, the denomination and the royal flush bonus are lesson 8.3; Deuces Wild, where the holds change with the wild twos, is lesson 8.6; what mistakes like these cost over a hundred hands is lesson 8.7; and the royal flush that is never due is lesson 8.8. How a deal, a hold and a draw work is lesson 8.1.

Sources. Every rule and every claim here carries a button with the sentence it rests on, the publisher who wrote that sentence and the date we read it.

Hosts. Leo and Maya are illustrated characters. Their backstories, a former dealer and a former floor supervisor, are written for the course: neither is a real person, and neither speaks for any casino. The rules and numbers on this page come from the sources it cites, not from their experience.

No promise. Video poker is played against the house. Keeping the hold worth the most makes each deal cost less on average; it does not turn a deal into money coming back, and nothing here says how an evening at a machine would end.

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