Atlassino Academy · Slots · Lesson 10 of 10
Staying in charge at a machine
Two things at a slot machine are yours to set: how much money, and how long. Everything else was settled before you pressed anything.
You sit down at a slot machine with $60 and half an hour. Which of them runs out first, the money or the half hour?
The short answer
How much money the sitting gets and how long the sitting lasts are the two numbers, and you settle both of them before the first credit goes in. From the moment the button goes down, the machine settles everything else. The sitting ends when the money limit is reached or when the half hour is reached, whichever of those two comes first — and which of them comes first is decided by the machine you happened to sit at, not by you.


Mayaformer floor supervisor · manners, money and breaks
People sit down at a machine with a number in their head and stand up with a different one, and nothing dramatic happens in between. A press takes about 4 seconds, the screen counts credits rather than minutes, and forty minutes goes by like ten.
So the money limit and the time limit get written down before the first credit, and something outside your own attention keeps the time for you. Writing down a number you will still respect at minute twenty-five is harder than it sounds, and so is handing the clock to your phone; both are worth ten minutes before you sit down rather than twenty minutes afterwards.
How much money, how long, and the speed that ties them together
Choosing which machine to sit at, choosing how many lines are switched on and choosing the second you press all feel like steering the result. What those three choices steer is the price of a press, and never the way the press comes out. The two things at a machine that really do answer to you are how much money you spend and how long you spend it.
- Which machine you sit at
- How many lines are switched on
- The second you press
- How much money the sitting gets
- How long you sit there
- How the press comes out
How much money you spend and how long you sit there are not independent of each other, and what ties them together is the speed of the machine. A slot machine runs about fourteen presses a minute, so half an hour of sitting holds 420 presses.
- One press4 seconds
- One minute14 presses
- Half an hour420 presses
- An hour840 presses
What those presses cost depends on the machine you sat down at, and two example machines are far enough apart to show how far the answer moves. Nine lines on a nickel machine takes $2.25 a press; one line at a quarter takes $0.25.
| An example machine | One press | Through it in half an hour | Stays behind, on average | $60 lasts, on average |
|---|---|---|---|---|
| Nine lines on a nickel machine | $2.25 | $945 | $76 | 24 min |
| One line at a quarter | $0.25 | $105 | $8.40 | 3 h 34 min |
A press on nine lines at a nickel machine is 45 credits, and at five cents a credit that comes to $2.25. One line at a quarter is an example too, and neither row is a suggestion about where to sit. Of everything pressed through a machine, 8% stays behind.
At nine lines on a nickel machine the money limit is usually what ends the sitting: $60 lasts about 24 min on average, so the half hour still has minutes in it when the money goes. At one line at a quarter the half hour arrives first, and arrives first by hours. Which of the two limits you actually meet is decided by the machine, and that is exactly why the money limit and the time limit are both written down: writing down only one of them leaves the sitting open at the other end.
Both bars start from the same $60 and run along the same half hour. The only thing that changed between them is what one press costs, and what one press costs is what decides which of your two limits the sitting reaches. Neither bar is a reason to sit at one machine rather than the other, and neither is a reason to sit for longer.
An average belongs to a machine over its whole working life, and not to your half hour. The share that stays behind is taken over everything ever staked at a machine, by everybody who ever sat at it, and the column that says how long the money lasts is an average of exactly that kind. A single sitting lands a long way from that average in either direction, which is the second reason the money limit and the time limit get settled before you leave home instead of worked out in the chair.
- An average taken over a machine’s whole working life
- A share of everything staked at it, press after press, by everybody
- A share of the money you brought coming back to you
- A forecast for your half hour, which lands far from it in either direction
The credit meter, the last ten games, and the lights
The biggest number on the glass is the credit meter, and it answers one question exactly: how many credits are in the machine at this moment. The credit meter is not where you stand, and nothing printed on the cabinet is.
The screen in front of you
1,180 credits at five cents a credit is $59, and the money that walked in was $60: the sitting is about $1.00 down at the moment the credit meter is showing the largest figure on the glass. Nobody in the room does that subtraction for you, because one of the two numbers it needs is not in the room.
The credit meter turned into dollars, minus the money that went into the machine, is where the sitting stands.
There is one written record on a machine, and it is a short one. In Ontario a machine has to be able to show a complete history of the game it has just played and the nine games before it. At fourteen presses a minute the last ten games come to 43 seconds: the last ten games answer what was that, and they cannot answer how is this going.
That leaves the lights, and the lights are the part that misleads. A machine lights up and makes noise whenever anything comes back, whether or not what came back is larger than the press that bought it: take twenty credits on a forty-five credit press and the credit meter falls by twenty-five credits while the machine celebrates.
- Before the press1,060 credits
- The press takesforty-five credits
- Comes back, with lights and noisetwenty credits
- After the press1,035 credits
Lesson 2.5 is about why a press like this sounds like money coming back.
What ends the sitting, and what only feels as though it does
- The money limit reached
- The half hour reached
- Deciding you have had enough, with either number still to go
- A bonus round finishing
- The machine going quiet
- The sense that something is owed after twenty minutes of nothing
That sense of being owed is the belief that eats a time limit. Nothing carries forward from one press to the next: no machine is warm, cold or ever due. Standing up walks away from nothing you are owed.
One more number can quietly rewrite the plan, and that number is what one press costs. In Ontario a machine is not allowed to encourage you to raise the amount you decided to bet. What does push the price of a press up is the hour, the room and the wish to get something back, and that is why what one press costs gets written down beside the money limit and the time limit — before the first credit, and not at minute twenty-five.
The alarm goes on your phone, not in your head, and it is set before the first credit goes in: a plan that depends on you noticing the time is competing with a screen built to hold your attention. Game plan can hold the money limit too, but it reminds and stops nothing: a reminder waits to be read, and an alarm interrupts.
| The number | In this example | What carries it, so that it is not kept in your head |
|---|---|---|
| The money limit | $60 for the sitting | Game plan writes the money limit and the time limit as one rate, $120 an hour, and reminds rather than stops |
| The time limit | Half an hour | An alarm set on your phone before the first credit goes in, which interrupts rather than waiting to be read |

Mayaformer floor supervisor · manners, money and breaks
If the sitting ends and the thinking does not — if two hours later you are still working out when you can go back — that is the thing worth a phone call, and the lines below are exactly for it. Nothing has to be explained first, and nothing has to be decided on the call.
If it stops being fun
If gambling stops being entertainment, help is available. 19+ in most of Canada; 18+ in Alberta, Manitoba and Quebec. More on responsible gaming.
Practice: thirty minutes at a machine
Nothing in the practice run changes what the reels do. A machine settles the result before the picture arrives, so every moment in the run sits on one side of the button or the other: which money limit and which time limit, before the first credit goes in; what the credit meter, the last ten games and the lights are telling you while you sit there; and when to stand up. There is no money in the practice run, no balance, and nothing to press for a result.
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The practice table needs JavaScript. Here is one moment from it, with the answer.
Level 1 · Two numbers
Before the first credit
You choose the machine, you choose the lines, you choose the second you press. Which of those changes how the press comes out?
- None of them Choosing feels like steering, and the two things you really steer are how much money goes in and how long you sit there.
- The lines — more lines, more ways to be paid More lines is a larger press and a different shape of payout. It is a choice about price, not about the result of the press.
- The second you press: the numbers keep moving The numbers inside the machine do keep moving, at a speed no finger can aim at. Nothing about the timing of a press is yours to place.
Two things at a machine answer to you: how much money the sitting gets, and how long the sitting lasts. Both are numbers you set yourself, and the machine prints neither of them anywhere on the cabinet.
The fact that you can choose the game or the number of lines to bet on can create the illusion of control. But in reality, it’s impossible to predict or influence the outcome. The amount of time and money you spend playing are the only factors you can control.Loto-Québec · Wise Play — Understanding chance: Slot machines · read
Level 2 · The screen
The screen in front of you
Ten minutes in. The meter reads 1,180 on a nickel machine and you put $60 in. Where are you?
- Down about $1.00 1,180 credits at five cents is $59, against $60 that went in.
- Up about $59 That is the meter read as a score. It is real money you could take, and $60 of it walked in with you.
- The credit meter cannot tell you The credit meter can tell you, and exactly: it answers how many credits are in the machine. The money you put in is the number you have to remember yourself, because the machine does not show it to you.
The credit meter shows the largest number on the glass, and the largest number on the glass is not where you stand. Where you stand is the credit meter turned into money, minus the money you put in.
Level 3 · Standing up
The two numbers
The alarm you set before the first credit has gone off. About $22 is left.
Half an hour, and the alarm goes. About $22 of the $60 is still there. What now?
- Cash out and go The time number arrived first, which is one of the two ways this was always going to end.
- Press out the last $22 That quietly demotes the time limit to a suggestion, and it leaves the money limit standing alone — which means the sitting now ends only when the money is gone.
- Ten more minutes, then go Ten more minutes is the size a plan stretches by, and it stretches again at the end of the ten.
Money left over at the end is not a sitting cut short. It is the other limit doing its job.
The fact that you can choose the game or the number of lines to bet on can create the illusion of control. But in reality, it’s impossible to predict or influence the outcome. The amount of time and money you spend playing are the only factors you can control.Loto-Québec · Wise Play — Understanding chance: Slot machines · read
Every moment sits on one side of the button or the other. None of them is a press, and nothing here changes what the reels do.
How the practice works
One strip, no rounds. Every square on the strip is one moment of this lesson, and they are all there from the start. The square keeps your first answer on that moment. When a level’s squares are full the next level begins by itself, with no button in between.
Three levels. Level 1 is what gets decided before the first credit. Level 2 is reading the screen: the meter, the history and the lights. Level 3 is the first of the two limits arriving, in the shapes it usually arrives in.
Every option is explained, not only the one that counts. Where a moment is about your own money there is sometimes more than one answer inside the plan, and both count.
Progress stays in this browser. Nothing is sent anywhere, and there is no timer.
Check yourself

Mayaformer floor supervisor · manners, money and breaks
Five quick ones. Pick an answer, then check it. No timer, no points: just whether it stuck.
Back to the question at the start of this lesson. At nine lines on a nickel machine, $60 is usually what runs out first: the money lasts about 24 min on average, and minutes of the half hour are still unused when it goes. At one line at a quarter the half hour runs out first instead, and runs out first by hours. Which of the two it turns out to be is decided by the machine you sat down at; that there were two numbers at all is decided by you, before you left home.
How it’s worked out
Numbers, rules and hosts
Where this happens. Every machine on this page is a cabinet standing on a floor in Canada, in a room you can walk into. A limit set inside an account on a provincial gambling site works another way, is kept by somebody else’s software rather than by your alarm, and belongs to a track of its own.
Numbers. Three figures are read from published pages: 45 credits a press at five cents on a nine-line nickel machine, about fourteen presses a minute, and about 8% of everything wagered staying with the house. Every other figure on this page is worked out from those three when the page is built, by the same code that runs our Game plan tool. Amounts under ten dollars are shown to the cent and larger ones to the dollar. The example amounts — $60, half an hour, nine lines on a nickel machine and one line at a quarter — are examples and not suggested amounts.
Averages. The amount that stays behind is a long-run share of everything pressed through a machine, not a forecast for one sitting. One sitting lands far from those figures in either direction, and how far it lands is the subject of lesson 2.3.
What is deliberately absent. There is no payout percentage for any named machine on this page, no figure for how often a press pays anything, and no jackpot. Each of those three needs something this page does not carry: a published figure for a particular cabinet, a count we could not find published anywhere we read, and a prize that would turn a lesson about two numbers into a reason to press a third time. What a payout percentage is and how it is set belongs to lesson 2.2; jackpots and the counters attached to them belong to lesson 2.7.
Rules. Four of the rules quoted are the regulator’s in Ontario, and the page says so each time it uses one: what has to be readable before a bet is committed, that a bet is committed before the outcome is chosen, that a game may not encourage a player to bet more, and the ten games of history every machine can show. The rest is published by the corporations that run the floors in their own provinces. Every quotation opens its own source, with the page and the date it was read.
Hosts. Maya is an illustrated character. Her backstory, a former floor supervisor, is written for the course: she is not a real person and does not speak for any casino. The rules and numbers on this page come from the sources it cites, not from her experience.
No promise. A slot machine is played against the house. Nothing on this page makes a sitting cheaper, longer or more likely to end one way rather than another; it is about the two numbers that are yours before you sit down.
Time and money are the two you set
The fact that you can choose the game or the number of lines to bet on can create the illusion of control. But in reality, it’s impossible to predict or influence the outcome. The amount of time and money you spend playing are the only factors you can control.
Loto-Québec · Wise Play — Understanding chance: Slot machines · read
The last ten games
All Gaming Devices must have the capacity to display a complete Play history for the most recent Game played and nine Games prior to the most recent Game.
Section 11.12 Game History
AGCO · Minimum Technical Standards for Gaming — 11. Game Behaviour · read
No hot and no cold run
Each play on the machine is independent and unrelated to previous or future plays, so it’s impossible to predict what will happen the next time you push the button. It’s totally random. There are no hot or cold streaks, and playing longer at a machine doesn’t increase your odds of winning.
A machine is never due
That would be great, but no, a machine doesn’t actually become due for a win – it’s always random
machines are never “due to win” and your chances of winning do not improve the longer you play
Manitoba Liquor & Lotteries · Informed Gambling — Randomness · read
What stays behind
The average return to player at B.C. casinos is 92 percent.
the theoretical return to player for slot machines is 92% on average (although it can be higher in some cases), which means that about 8% of the total money wagered would go to the house
Loto-Québec · Wise Play — Understanding chance: Slot machines · read
What you choose, and what you do not
The fact that you can choose the game or the number of lines to bet on can create the illusion of control. But in reality, it’s impossible to predict or influence the outcome. The amount of time and money you spend playing are the only factors you can control.
Loto-Québec · Wise Play — Understanding chance: Slot machines · read
Fourteen presses a minute
Slot machines play at super speed – around 14 spins per minute.
OLG PlaySmart · Slots — strategies: Make the most of your play · read
What a press costs on that machine
Example: If you bet the max of nine paylines on a nickel machine, the credits per spin will be 45. Since the machine calls for five cents per credit, the total cost per spin (and of your bet) is $2.25.
Section How to Set Your Bet in Slots
About eight per cent of what is wagered
The average return to player at B.C. casinos is 92 percent.
the theoretical return to player for slot machines is 92% on average (although it can be higher in some cases), which means that about 8% of the total money wagered would go to the house
Loto-Québec · Wise Play — Understanding chance: Slot machines · read
An average is a lifetime, not an evening
If a slot or VLT has a 92% payout over the lifetime of the machine, it doesn't mean that you will leave with 92% of the money you started with. This is the payout over the long run.
Manitoba Liquor & Lotteries · Informed Gambling — Slots and VLTs (brochure, February 2023) · read
But remember that outcomes are random and Return to Player is calculated over the whole life cycle of the game, not an individual player’s experience.
Manitoba Liquor & Lotteries · Informed Gambling — House advantage · read
An average is a lifetime, not an evening
If a slot or VLT has a 92% payout over the lifetime of the machine, it doesn't mean that you will leave with 92% of the money you started with. This is the payout over the long run.
Manitoba Liquor & Lotteries · Informed Gambling — Slots and VLTs (brochure, February 2023) · read
But remember that outcomes are random and Return to Player is calculated over the whole life cycle of the game, not an individual player’s experience.
Manitoba Liquor & Lotteries · Informed Gambling — House advantage · read
Ten games of history
All Gaming Devices must have the capacity to display a complete Play history for the most recent Game played and nine Games prior to the most recent Game.
Section 11.12 Game History
AGCO · Minimum Technical Standards for Gaming — 11. Game Behaviour · read
No hot run and no cold run
Each play on the machine is independent and unrelated to previous or future plays, so it’s impossible to predict what will happen the next time you push the button. It’s totally random. There are no hot or cold streaks, and playing longer at a machine doesn’t increase your odds of winning.
A machine is never due
That would be great, but no, a machine doesn’t actually become due for a win – it’s always random
machines are never “due to win” and your chances of winning do not improve the longer you play
Manitoba Liquor & Lotteries · Informed Gambling — Randomness · read
A machine may not push you up
Games must not encourage a player to increase the total amount the player has decided to bet.
Section 11.1 Rules of Play and Information Display
AGCO · Minimum Technical Standards for Gaming — 11. Game Behaviour · read
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