Atlassino Academy · Track 5
Craps lessons
The table and its crew, the line and the point, the odds bet, place bets, the centre of the layout and an evening at a known price.

Start with 5.1 The craps table and its crew
The lessons in this track
- 5.1The craps table and its crewA craps table is the same layout painted twice and a busy middle. Here is what each area of the felt is for, whose hands put the chips down on it, and what each member of the crew does.About 16 minutes
- 5.2The come-out roll and the pointThe first roll of a shooter’s turn either settles the pass line or sets a point. Here is which totals do which, how the puck marks the point, and how often each point comes again before a 7.About 14 minutes
- 5.3The pass lineHow a pass-line bet is settled from the come-out roll to the point, what it pays, and what it costs for every bet and for every hour at the table.About 15 minutes
- 5.4Odds: the bet without an edgeThe odds bet behind the pass line is paid at the true odds of the point, so the house keeps nothing from it. Here is what it pays, how much may go down, and why the hour still costs the same.About 16 minutes
- 5.5Come betsA come bet starts a fresh pass line bet in the middle of a hand. Here is what its first roll does, where the chip goes after that, and what the bet costs.About 16 minutes
- 5.6Don't pass, don't come and laying oddsThe don’t pass line is the pass line turned round, with one roll held back. Here is how the don’t side is settled, what laying odds pays, and what the don’t side costs.About 17 minutes
- 5.7Place bets and their payoutsThe dealer pays a place bet by the unit, at a different figure on each number. Here is how the payout is counted, and why the numbers that pay more cost more.About 17 minutes
- 5.8The field and Big 6 / Big 8One 6 on the felt can be bet in two boxes at two prices, and the field charges its price on every roll. Here is what each of these bets pays and what it costs.About 16 minutes
- 5.9Centre bets and the Fire BetThe calls from the middle of the craps table are offers with a price. Here is what each centre bet pays, what it costs, and how fast that cost adds up.About 19 minutes
- 5.10Shooting the dice and table mannersTaking the dice is a turn at the table, and the turn comes with a short set of rules: one hand, the far wall, the dice always in view. Here they are, and what the crew does when a throw goes wrong.About 15 minutes
- 5.11A craps evening at a known pricePrice a night at the craps rail before you walk up to it: which bets cost least an hour, what odds change and what they leave alone, and a payout card to take along.About 18 minutes
- 5.12Hot shooters and dice settingA shooter who has made four points in a row looks hot. The dice do not remember those four points, and the chance of a fifth is exactly the chance of the first.About 16 minutes
What this track is for
Every figure in these lessons is worked out when the page is built, by the same engines as our tools, or comes from a source quoted on the spot. More on how we verify.
Nothing here is a way to win. The course explains what each game costs to play and what the rules on the table actually change, so that the money you take in is a decision and not a surprise.
Nothing you do in a practice table leaves your browser: what you answered is kept on this device and is sent nowhere. The course page lists what this device has saved.
If it stops being fun
If gambling stops being entertainment, help is available. 19+ in most of Canada; 18+ in Alberta, Manitoba and Quebec. More on responsible gaming. Every province also runs a self-exclusion programme you sign yourself into.
Under the age for a casino: 1-800-668-6868 Kids Help Phone, 24 hours.
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